Research and project categories (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding



Message


elvendeathknight -> Research and project categories (4/13/2017 11:43:59 PM)

Hi,

After a break, I'm coming back to Distant Worlds and my custom mod.

I have an idea about research trees : I would like to create trees around type of science and not around applications. For example, I could make a tree centered on robotics, which would open robotic repairs, enhanced storage (more efficient robots used in freighters) and enhanced target tracking (better computer AI in ships). These techs are in several different categories (storage, computer, etc.)

Since empire policy uses ResearchDesignTechFocus and research categories, I was wondering if my idea would cripple AI empires as they wouldn't know what to research first.

Have you tried such research tree in the past ?

Thanks in advance




Retreat1970 -> RE: Research and project categories (4/14/2017 4:35:53 AM)

Do a research project order in the race files. AI's will follow the script as far as you take it.




elvendeathknight -> RE: Research and project categories (4/14/2017 3:52:46 PM)

Thanks for the input !

I will add this to my reflection.




Rosbjerg -> RE: Research and project categories (4/17/2017 11:11:47 AM)

Sounds like a really cool idea, definitely gonna keep and eye on this




Sparviero -> RE: Research and project categories (4/18/2017 1:53:26 PM)

I'm looking for a reaserch mod! I will keep on eye on this : )




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.625