Cik -> RE: PZ unmanned between flights (1/20/2018 11:47:59 PM)
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ORIGINAL: emsoy Bumping this one. Some good savegames to test against would be helpful. Press play and watch. Thanks! the game demonstrates the behavior 100% of the time, it's just usually not an issue. arco 3/4 in this scenario begin takeoff prep and launch ~2 minutes after 1 & 2 go bingo, but as flight time to the station area is ~4 hours at cruise, any fighters out there when the first flight bingo will be 100% dead by the time they arrive. for fighters this is often not an issue, but for very long-range force projection missions (incl. several in the base scenario portfolio) it can potentially be a big issue as a huge dead zone opens in your tanker chains due to there not being an estimation routine somewhere in the game to handle taking off replacement flights earlier as the station gets further away. tankers in particular will be hard to solve, because fuel demands often spike unpredictably, but a doctrine option to take off replacement patrollers or support craft at joker+10/20/30/50 might not be amiss.
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