Lubaru -> RE: Air Intercept Mission defined by ref points (4/17/2017 11:40:10 PM)
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ORIGINAL: Cik you can also use the strike range option to define a distance within which interceptors will launch to engage, which prevents a no-target intercept from firing the second anything is detected. Setting strike range is usually very good practice. As for your question, you could also define intercept mission without any targets in list and checkbox "pre-planned only" checked. Then set an event with trigger "Unit enters area", which defines ac types you want to intercept (for example high value like AEW/tankers). When the trigger fires, use Lua UnitX to assign offender as a target to intercept mission using ScenEdit_AssignUnitAsTarget. Attached is sample scenario targeting Red side AEW and tanker assets, but only those which wander into kill box. You could combine it with other conditions, like no escorts nearby etc. I did not think you could set events as a player. I thought that could only be done by the scen designer. I haven't noticed those options in the game when playing as a side, but I will check when I get back home. Thanks
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