Alpha77 -> RE: Project, "silver" (scarce) scenario update for stock scen2 (4/22/2017 10:04:42 AM)
|
Change log (so far, up to 29.04.17), will edit this post only when new changes are made.This is alreay playable no question, you can get a version in 2 weeks or so. We only need a better AI if you can/want not play PBM. Like I noted my partner dropped out of the game and now I find no new player so far. --> So vs. the AI for sure is a "safer" option if you wanna also play to 44 or even the endgame. --> PDU off not recommended anymore, as for some plane changes (esp. US bomber sqdr now more 2Es etc), better "on" ECO and AI both - Reduced daily sup/fu rates for OFF MAP: eg. east USA, UK, Abadan....NOTE: No one will starve there, you get still enough to not care. But not the huge mountains of stuff anymore(hopefully - depends on your useage and losses ofc), needs to be seen if it has an effect. - Some of the convois now bring in less sup/fu (in 42+43 only, 44 and later no change) - 2 major industries in 2 major cities on the WC now are in part "damaged" you can easily build them up ("repair") to the old "stock" value (SanFra, LA) but this will take time, so in early - mid 42 lower rates. Also one industry in Sidney. - Ref - no supply. Small LIs added to make up for this a bit (not fully!) eg. Palembang, Balik, Burma.. so also early Allies do not starve. You can supply small troop numbers still but not huge armies you need to bring in more sup now then in "stock" - 2 very small oil fields added in the Manchuko area, simulates what was probably there (a bit oil more production) these are mini fields 10 or so. - Latest scen2 AI added, if you note something to improve it report to these threads: http://www.matrixgames.com/forums/tm.asp?m=4257473 http://www.matrixgames.com/forums/tm.asp?m=4037697 AIR OOB IJ - If you play IJ make sure to first look in the eng window and sort for eng. 2 or 3 engs are gone and 3-4 IJ planes now use different engines! Eg. Kawasaki eng is gone, Mary uses another old one and also got a HMG to make it perhaps worthy to build (like other "lowly" planes too). This everyone easily can see for himself in the game databases and should be the 1st place to go if you start. - Some older (or in game "useless") planes are gone, eg. Oscar 1a or a very short range transport no one used anyway. The at start O1a or Transport units got other planes (eg. Sally transport and O1b). Or also the TojoX (prototype) is gone, the single unit that used it got 1A version. Later arriving TP ("Hickory") now better range, it was useless before (or should we delete it totally - suggest also others that could go, only if not many units use it, just post the model and units in question you wanna see go and we see), Dave gone, 1 Mavis TR gone, 1 Topsy TR gone (not much different to 2nd model) - Tojo uses HA34 eng, not 35. Rufe can not be upgraded to M5 Zero anymore (why it was that way at all I do not know), so bit slower research of Zero line - IJ TP planes now added "Tra" to name, easier to identify and not confuse with bomber the same name anymore - Changed some plane slots, for these: Helen IIc KAI, SallyIIc 4E, Oscar V "Volksjäger", Ida late war AT with 2 x ex German 20mm guns, Sonia CAS variant...also you get now a bit better speed for some fighters, also 1 Judy and 1 Jill variant now named KAI with 1x HMG instead only LMG, just check it out. AIR OOB ALLIES - Dutch, some air units now stronger and better, they got even a "elite" bomber unit (for early war they look now elite at least LOL). And a better transport and recon unit (with useful range now the old one was useless for the Dutch). Otherwise no change planned, but suggest something - Phillipines, are somewhat stronger in the air now - 4E bombers repl reduced (production however is NOT touched at all for any plane),B17F are gone,the few ones in stock were send to Scotland to bomb German stuff and accidently a Swedish brewery (no one hurt or died luckily) - More 2E bombers repl rates and a new "Bolo" model to make up some 4E losses, if you use your 4E careless now you might have to downgrade to older 2Es even. Also some more Banshees repl - Tweaked fgtr repl rates a bit (no models changed) P26 obsolete fgr gone, the 2 units have got others - Tweaked very slight some 4E ranges ("harmonized") - CHI, somewhat better air and some small units combined - RUS, repl tweaked otherwise no change planned, but suggest something - SBD1 lot now SBD2 (e) - recon,scout bomber, B10 slot now B18 Bolo(i), also Indians get a close suppport version of some older training plane GROUND OOB ALLIES - Dutch, now somewhat stronger in some ground units that only had squads were upgraded to a "Landstorm regiment" and got some AA MGs, mortars and guns. Some 10-20 points higher mor/exp. Some baseforce more AA+some mortars etc. otherwise no change planned, but suggest something - Phillipines (? later) suggest something - Brit/India/Malaya, a bit at atart stronger units (some more guns etc.) 2-3 better mor/exp otherwise no change planned, but suggest something - Repl rates of above slightly tweaked, older india/burma sqds now more and bit longer - Repl rates of engs, air + nav support reduced - Some eng type units are gone (42 mostly - might help to not build huge bases so early) - CHI, some of these small HQ units gone (clutter map, eat sup), small number of engs gone, slight tweak to inf repl - - some CHI units are assumed to be "German" trained and get much better stats a "tr" added to units name for these, they also get a bit more art, some CHI units got ACs and light tanks (eg. T26 for the red, M2, scout cars for the other, in cavalry units) - RUS, repl tweaked -otherwise no change planned, but suggest something - Most tank values tweaked GROUND OOB IJ - Some eng type units are gone (42 mostly - might help to not build huge bases so early) - Some small units deleted or combined - Most tank values tweaked - Deleted or combined some of the scen2 units, it seemed they were too much SEA OOB IJ - Super Es twekaed, have no 2 less DC throwers and less ammo - 10cm AA gun tweaked, had too weak stats, now hopefully better and Akitsuki class more useful as AA ships SEA OOB ALLIES - some DP gun values tweaked, most important the late war 5inch gun was NOT set to DP, fixed! NOTE for AI players: I decided to stop any changes to NAVY for both sides for AI play, as I do not know HOW THIS WOULD IMPACT the AI moves, TF creation and scripts. I may delete also only some ARRIVING ships not aleady on map. What you should do if you play IJ vs. AI: Level hard or vhard and give Allies some sup/fu/4E replacements back. Also restore perhaps the ind at SanFra,LA, Sidney to 100% (no damage). This takes only 10 min or so in the editor. If Allied vs. AI, restore the Rufe upgrade to M5, not sure how AI handles research with other settings. Give em also some more engineers again. And perhaps bit sup/fu storage more. These hints are only guidelines, you can decide yourself ofc and play also vs. AI with all the changes. But at least level hard and PDU on.
|
|
|
|