Monster Scenarios (Full Version)

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elxaime -> Monster Scenarios (4/27/2017 1:20:10 AM)

I am just curious as to how big the scenarios can be in a game system like this. Have people designed scenarios representing entire wars? Or does the game mainly deal with operational scale battles? Is there some sort of scripting event system to allow for diplomatic decisions and events, both historical and random? Thanks in advance for any answers.




Lobster -> RE: Monster Scenarios (4/27/2017 2:12:31 AM)

Maps of 700x700 tiles. 10,000 units per side. Yes to all of your questions.




fogger -> RE: Monster Scenarios (4/27/2017 2:28:43 AM)

I am currently testing FITE2 and units can break down to company level.




r6kunz -> RE: Monster Scenarios (4/27/2017 4:59:20 AM)

Think WWII. Think a new Scenario World at War 1942-1945 has started. The first turn is June 22, 1941 and the last turn is in August of 1945.

I hope you do notd have a day job.




elxaime -> RE: Monster Scenarios (4/28/2017 2:12:22 AM)

Wow. Thanks for the answers. This sounds like a dream game.




fogger -> RE: Monster Scenarios (4/29/2017 3:25:54 AM)

Or the Eastern Front at 5kms per hex




Lobster -> RE: Monster Scenarios (4/29/2017 3:39:25 AM)

Yeah you could make a map from Murmansk to south of Baku at 5km a hex.




fogger -> RE: Monster Scenarios (4/29/2017 10:06:38 PM)

Should not the scale on your map be meters not kilometers (m not km)




sPzAbt653 -> RE: Monster Scenarios (4/30/2017 4:54:15 AM)

[:D]

[image]local://upfiles/24850/CD74AC5CE73242F8AD71AD7833F7F341.jpg[/image]




sPzAbt653 -> RE: Monster Scenarios (4/30/2017 12:05:32 PM)

I use a straight edge and a white pencil [;)]

But you might find it easier to use the HexThingy, look for it here:
http://www.desperationmorale.com/play-aids/#contributors-section

Thank you David Clark [&o]




jjglvz -> RE: Monster Scenarios (5/1/2017 7:11:53 PM)

Will there be some tiny little scenarios as well, for us mere mortals? [:(]




Curtis Lemay -> RE: Monster Scenarios (5/1/2017 11:55:54 PM)

My "Denmark Strait 1941" scenario only has six combat units and only one turn. [:)]




Gandalf3019 -> RE: Monster Scenarios (5/12/2017 11:30:04 PM)

Are the mega scenarios from earlier versions getting updated or just ported over? In particular, I would like to do the massive Normandy scenario.




fogger -> RE: Monster Scenarios (5/13/2017 2:53:50 AM)

Yes I am currently testing (on turn 126) of FITE2.




Richrd -> RE: Monster Scenarios (6/4/2017 10:43:45 PM)

Is there a map of Russia at 5 Km or miles a hex like the ones above? If not is there someone here who is willing to make me one for money? Its the only thing in the editor I can't do. How much will it cost?




elxaime -> RE: Monster Scenarios (6/15/2017 12:53:36 AM)

After looking through the websites with scenarios to TOAW 3 and earlier, it seems there were quite a few monster scenarios made. Two questions:

- what are the largest scenarios likely to be in at release?
- some of the past scenarios included all the way back to the times of Ancient Rome. This is pretty creative, but will TOAW actually enable things like the Battle of Waterloo and are some of these pre-19th century monsters also likely to be in at release?




Tamas -> RE: Monster Scenarios (6/15/2017 9:33:33 AM)

The largest scenario in terms of scope that we are testing at the moment covers the entirety of WW2!

There are a few other monsters as well, dealing with the eastern or western fronts of WW2 mostly. Don't want to quote titles at the moment, but these should be familiar from TOAW3 as well, if I remember correctly.

And needless to say there are lots of other scenarios of different sizes. There are those that we have been able to take from TOAW3 and they work perfectly, some others we have done minor adjustments to, and those which are entirely new scenarios.




rocketman71 -> RE: Monster Scenarios (6/15/2017 2:29:38 PM)

Wow, one that covers the entire WWII - truly a monster. At what scale?




Lobster -> RE: Monster Scenarios (6/15/2017 4:30:26 PM)

At 10km per hex you could make a map that covers north of Norway to south of the Sahara and from east of the Urals to west of the Azores. The entire European theater and then some. At 50km you could map the entire planet with 10,000 kilometers left over. The new map sizes, increased number of units and increased number of formations have been in the Wishlist and highlighted as coming for quite some time now. [;)]





tigercub -> RE: Monster Scenarios (6/15/2017 7:01:09 PM)

war in the pacific is what i was thinking...




FirstPappy -> RE: Monster Scenarios (6/30/2017 9:09:42 PM)

Son of WITP ?!!




larryfulkerson -> RE: Monster Scenarios (7/3/2017 2:17:43 PM)

New Scenario to be released with TOAW IV: Pacific at War:

"This scenario starts on December 7th 1941 and ends on August 13th 1945. All ships from destroyer escorts and larger are represented. The ground units are at the regimental level for the most part, with attachments. It includes the China front, Burma, the Pacific region from San Francisco to the Gulf of Oman as well as all of Australia and New Zealand. It is one week per turn and at 25 KM per hex. To win the scenario the Allies must take either Tokyo or the Shuri Line hex in Okinawa by turn 193. The Japanese win the scenario by holding both on turn 193."

This scenario has been playtested and deemed ready to ship. I love it.




rocketman71 -> RE: Monster Scenarios (7/3/2017 6:32:19 PM)

"Ready to ship" - pun intended? ;)
I have been looking for a good Pacific War game, and this scenario alone might be the selling point for TOAW IV. But I was probably getting it anyway [8|]




FirstPappy -> RE: Monster Scenarios (7/3/2017 8:16:09 PM)

+1




larryfulkerson -> RE: Monster Scenarios (7/3/2017 8:34:03 PM)

quote:

ORIGINAL: rocketboy
"Ready to ship" - pun intended? ;)
I have been looking for a good Pacific War game, and this scenario alone might be the selling point for TOAW IV. But I was probably getting it anyway [8|]

Thomas Harvey is the scenario designer of Pacific At War and he mopped the floor with me when he and
I were playtesting it. Every once in a while TOAW IV mechanics would burst the bubble of realism but not often. For instance
during the early trials driving your CV through the hex of a CA that had a spotter plane would sometimes "steal" the spotter plane if
there was room on the CV for it. That kind of thing. Mostly this scenario is one of the best ones I've ever played. Think of FITE
for the Pacific.




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