RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports



Message


atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/12/2017 5:53:23 PM)

Feb 1st 1942

The Repulse lives!!!! A port strike against Townsville finds the BC desperately repairing what it can. 10 additional bombs find their mark. I'm out of torps, and my Kates are not using 800kg bombs of late sadly.

Allied carrier TF is right on top of Canton Is now, seemingly maintaining its course westward towards Australia.

Keeping fuel pushed forward is becoming a challenge.




Simonsez -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/12/2017 6:48:18 PM)

What are your combat odds at Tarakan? Have you tried any shock attacks there? Shock attack might let you take the base even if you don't kill all the civi's, they can wither and die in the swamps or jungles. [:'(]




atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/12/2017 6:57:22 PM)

My combat odds are always 1:1 or 1:2. I have done 3 shock attacks, out the 19 overall attacks thus far. I generally get 2, sometimes 3 attacks in, then rest for a day or two, rinse and repeat. There's just so many support squads that in defense, it's helping to equalize my offensive capability. It's basically 3,000 men vs 3,000 men.




Simonsez -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/12/2017 7:15:38 PM)

I really like the thought LST has here, but it seems that as implemented, this will require the Japanes to alter plans (order of battle) significnatly in order to take these locations on the map. A 10% AV adjustment in 2x or 3x terrain (or atolls) is really significant. Doesn't make sense that I need to commit double the force to account for some greedy, resource grubbing civilians. I would have no AV adjustment and the slowing of the game would then soley be based on the Allied player using forces at his/her disposal to slow you down via area denial or concentration of military forces at such locations to prolong the efforts to remove civilians from the combat zone.

Either way it's a realy interesting mechanic of this mod.




ny59giants -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/12/2017 7:20:27 PM)

In an abstract way, the civilians account for better defensive prep. Like in Russia, they help build forts and anti-tank ditches, But, in AE it doesn't show up as higher fort levels.




atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/12/2017 7:50:26 PM)

Tarakan is probably just a special case. Instead of 3 SNLF Bns, would an Army Regiment fare better? Overall, i'm not a big fan the civilian units. If a choice between what VPs to risk and save, would you either abandon the civilians while saving the transport ships, or risk both the ships and still the civilian units to Japanese naval interception. I don't play allies, do AFB even look at VPs in 1942...I wouldn't think so.

I am now going into my 3rd attack at Kavieng where a civilian unit is keeping at bay another SNLF Bn. Good times.





atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/12/2017 8:53:36 PM)

Feb 2nd 1942

Bombed Townsville some more, landing more hits on the Repulse. I really need torps, withdrawing to resupply. This means both my CTF are in a resupply phase.

Took Jolo, those two units will push towards Tarakan, hopefully bringing an end to this comical chapter.
Additional units will help at Kavieng and finally put those civilians to the sword before moving on elsewhere.

Close to freeing up another division out of china, which will probably go to Bataan. A division was already enroute here, but the chinese decided to press towards Vietnam, and thus is now rerouted to secure this area.

Singapore out of supplies already? For the first time my bombers encountered zero Flak. A couple more days of rest and I will assault again.




atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/15/2017 4:58:38 PM)

Feb 7th-8th

Tarakan finally fell, after the 22nd? attack, the 4th shock attack.

Two attacks on Singapore cause much casualties, but did not break the defenders. I'm hoping after a little rest a second assault will finish the job.

Bataan is primed for an assault, but I'm waiting for one more division to help soak up damage and dish it out, hoping one good strike will force their surrender.

Lan Song fell to the chinese horde, around 1500 AV. I moved a division to Hanoi which I think is ample to fend off any further pushes.

A british battlefleet was hunting south of Port Blair, a flock of 20 Betties went to assert Japanese dominance in this area, landing 1 torp into the Revenge sinking it, and 3 torps into the Royal Sovereign. I have a surface fleet at Port Blair that will attempt to intercept and finish off the rest of the TF.

I severely misjudged the Japan economy, being so use to stock/DBB I underestimated the limitations and needs of Bottleneck, despite reading the warnings in it's documentation. Previously supply issues were illustrated, now I'm completely out of HI and Aircraft engines. I think I need to ship in more resources. For those that number crunch and use tracker they may have caught this sooner. I guess I should elevate my game here as well.

So, time to get more ships out on the water!




atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/15/2017 9:34:29 PM)

Feb 10th 1942

Some more small fishies are sent to the bottom.

A torpedo finds it way into the BB Nevada. I assume the BB was on its way stateside from PH. I doubt it will sink her, but that's more damage to repair.

I think I will attack Singapore next turn. Disruption should be about 2-5 and fatigue around 20-25 on average. A 5th division is on route to Bataan now. Once it arrives, the attack begins. Hopefully bataan will fall by months end.

British carriers are active west of Port Blair, but I lack assets in the area to deal with it. I bet knowing my betties are lurking with torpedoes are keeping them from getting to close.




atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/15/2017 11:29:10 PM)

Feb 11th 1942

Decided against a renewed Singapore attack. Disruption and fatigue remains higher than I'd like. Stopping bombardment for a turn to see if it helps.

A task force intercepted the crippled Royal Sovereign and sent her to the bottom!

Two British combat fleets remain outside Betty range just west of Port Blair. If they move to intercept my task force that just sank the Royal Sovereign, I'm going to try and slip my Mini-KB up through the singapore strait and hit em with the Akagi and Amagi. The range of my Betties is hamstrung by the 200+ aircraft armada at Rangoon. Can't let my bombers think they can attack ships up there.

Most of my CS now have expanded Jake squadrons and are being dispatched to open waters to hopefully catch unsuspecting convoys. Some caution is being made as I've lost the allied CV force. It was last reported somewhere between Christmas is and PH. But could have swooped south out of recon range of Canton and sailed to Australia. My guess is it laying a trap around Christmas Is until something else forces it away, which may happen soon enough if things go my way.




atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/16/2017 5:06:12 AM)

Feb 12th 1942

Second attack on Singapore did not go well. Loss of AV through disablements hurts, did destroy a bunch of squads, vehicles and guns. I don't think my forces were rested enough or just bad rolls. Will rest and attack again.

Shoho takes a torpedo on its way to snipe around Midway. Damage wasn't too bad and withdrawing.

Deep landings in SoPac about to begin. Still no signs of allied carriers.




atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/16/2017 8:57:33 PM)

Feb 15th 1942

POW and Boise strike an unguarded amphib task force. 10 ships are lost, at least all my land forces made it ashore. I have fleets responding, but I think they will make it back to Sydney just fine. I got sloppy at Noumea, or careless. :(

Now lets see how long civilians will hold me up from taking Noumea.




atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/16/2017 10:51:12 PM)

Feb 16th 1942

I was able to catch up to the POW and my surface fleet exchanged fire with them. I sank one of its 2 DD escorts. POW took 8 hits. It slowed them down and my carriers have arrived. I was sad they didn't launch, but hopefully I can catch them next turn and place a few torps into them.

Noumea fell, and my landing at Nadi/Suva is met with an immediate withdrawal as 13 units are present. I have insufficient AV to challenge that at this time.




atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/17/2017 4:51:46 PM)

Feb 17th 1942

The POW turned on the afterburner and sped away, sad panda.

Initiated an attack at Singapore, hopefully this is the one!




atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/17/2017 6:37:32 PM)

Feb 18th 1942

To heighten my annoyance at this scenario, my AO's decide it was best to sail through singapore hex and get obliterated by CD. ugh, my carelessness knows no bounds.

On a bright side, 3 torps land into the BB nevada just before it reaches San-Fran.

Attack on Singapore was inconclusive.

A 5th Division will arrive at Bataan next turn and the attacks will commence there.




atheory -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/18/2017 5:38:55 AM)

Other than scenario analysis, this AAR will cease from the day to day reporting.

As we approach March 1942, here are some observations.

1. There is almost a retraining of the mind that needs to take place. Throwing out what you typically know about the first few months of play that we're use to with other scenarios.
a) Forward bases in so-pac lack stockpiles, so forward operations require much more effort and planning.
b) No first turn transports, already discussed.
c) Limited LCU's vs Game mechanics make it challenging to achieve historical Japanese results. By limited, I mean there is nothing to counteract the allied player from pulling all his forces into Singapore and Bataan. And while supply still lacks for allies, it still requires much effort to neutralize these bases. There are no forward fighting that would help to whittle down allied units before these sieges take place. This leaves just enough LCUs for a push in one direction early on. Splitting them up between SRA and So-Pac as I have done seems to slow down overall progress and is best to concentrate on the SRA first.

2. Issues with allies, or maybe not.
a) Mundy has excelled at maximizing, from what I can see, the allied potential early on. He was able to flood Burma with 50+ units, over 120k which probably equates to 2000+ AV. Not to mention by parking 400 aircraft, even without adequate support at Rangoon, could neutralize any of my own air efforts in that area. He even withdrew Dutch units to the area. I was a little surprise by the lack of aggressiveness here by my opponent. With my army firmly committed at Singapore which still hasn't fallen, it would have been interesting to see if he could have taken Bangkok. Although I'm sure just building up defenses around Rangoon will probably make it virtually a fortress by the time I'm ready to hit there.
b) With the Japanese bottlenecked in China with Garrison requirements and more bases lavishly placed about, Mundy was able to put together a 1500+ AV chinese army and push into Vietnam. While chinese units aren't the greatest, they easily swept aside the units stationed in that area. Reinforcements are required to stop the taking of Hanoi/Haiphong. I only mean to illustrate that with such effort to limit the speed of Japanese expansion, it comes at a dear cost to what the allies can do in the same time.

3. Japanese economy is unforgiving. Meaning there isn't much wiggle room for error from what I've seen. This isn't a bad thing. It just requires one to look closer at what one is getting into here. It's really a domino effect, 1st build LI to beef up supply production, by then you're probably out of engines, and should be able to expand here. But be careful with your HI, it's not as abundant as one is accustomed to.




LargeSlowTarget -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/18/2017 11:53:11 AM)

Well, hindsight pushes many Allied players into immediate retreats to Bataan and Singers without trying the real-life commitments to "defend the beaches" and "Operation Matador". That is ok, Japan just needs to adapt and keep the Bataan force bottled-up with two divisions at Clark for later mopping-up while the balance of the IJA takes Singers.

The Allied units in Burma are mostly low-exp units - the Indian units, the Burma Div and the 18th Brit Div need lots of training and should be no match for the IJA early in the war. If he has sent the Aussies to Burma as well, that would be a different matter. But in that case, Ceylon should be be wide open.

The Chinese have no business in Indochina - unless they belong to an unrestricted HQ. The Chinese units belonging to the "Northern Combat Area Command" chain of command can be used outside China, any other unit should pay PPs before moving outside China.

I recognize that the large number of "civilians" Mundy has NOT evacuated from Singers add too much defensive power. The evacuation of the "eater" units is part of the scenario design. Players who chose to ignore that "script" can trigger unintended consequences. OTOH the civilians and assorted chrome units eat supplies, so not evacuating them comes with a price. I'll see if I can reduce the number of support squads in the civilian units to reduce the impact on defense.




Page: <<   < prev  1 2 [3]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.8603516