CCIP-subsim -> RE: Sub tactics (5/5/2017 9:31:14 PM)
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ORIGINAL: Cik i doubt it was nuclear. I've never used that sort of charge, but it might be like a bomb, instead of a missile. that is, instead of rolling to hit it flies to your position as fixed by the enemy sonar, then rolls scatter, then blows up and if you are inside the radius where you die, you die. instead of being like a torpedo which seeks towards you and then makes an attack% roll. Actually, I believe CMANO works not through attack rolls but just by modelling blast radius. There is a "roll" based on a weapon's circular error probability in reference to its aimpoint, but beyond that - the game models a blast at a given position/depth, and then calculates a blast radius with the maximum damage points inflicted closest to the center. It works the same way with all weapons, I believe - there is an aimpoint (which for various reasons may differ from the actual target's position) and a CEP radius (modified by various factors) that determine where the warhead detonates, and a blast that determines the damage it does. The damage taken by the target is also modified things like armor class, target's size, and susceptibility to particular kinds of weapon effects. There's remarkably little abstraction there! Subs are pretty straightforward in that sense - and odds don't stack up well for them against anything exploding nearby. And nuclear weapons - well, depends on scenario [;)] If you play the Northern Inferno campaign/scenarios, by about the middle of it, those really become common! In fact the majority of tactical nukes I've used in the game were ASW rockets/depth charges [:)]
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