Leadwieght -> RE: two oddities re. ports and naval units (5/20/2017 3:28:56 PM)
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Just to clarify, I mean it doesn't make sense from a tactical standpoint. A ship that is nearly sunk is probably safer staying in port than making a suicide dash for the open sea, unless it's being attacking by land units. Was the intent to allow heavily damaged ships a slight chance of survival, as a way to up the randomness of combat? I have no problem with that in principle. In practice, though, whenever a ship flees a port for the open sea, it only goes a hex or two away and is visible to the opposing player, who can almost always destroy it. Or perhaps you had the opposite intent? Having the possibility of ships being routed out of a port by naval attacks means that naval units can't count on the protection of ports 100% of the time. And it makes no sense for TRANSPORTS to flee ports in response to air or naval attacks. No naval commander would make that decision, I think.
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