genesismwt -> RE: Tips for Scenario designer (5/8/2017 12:07:15 AM)
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To add to Big Ivan's comments, the Germans are the kings of the machine gun. For DYI scenarios, I would give one LMG for every 3-4 squads. One MMG to every 5-6 squads and one HMG to every 9-10 squads. Use the higher squad numbers for early war and the lower numbers of squads for late war. For the Brits and Americans, add two those numbers. Of course, the Americans do not have LMGs, use Bazookas instead. Give .50 cals with about 15-16 squads. Give the Brits an anti-tank weapon every 6 squads For the Russians, give an LMG for every 6-7 squads. MMG every 9-10 squads and an HMG every 14-15 squads. In regards to squad numbers, I have a slightly different take. I would gauge on the number of German squads. Early war, on the attack, they usually only have a 20% greater advantage in numbers of squads than their opponents. Late war, Germans usually attack at even money. Using the above numbers of MG's should give the Germans the required FP edge needed for attack. On the defense, Germans should be outnumbered by 75% at most(Russians), but usually only by 50%. The classic 3 to 1 odds for the attacker is overkill in this game. I would only do this if you are attacking elites with conscripts or green troops. This comes from an observation of classic Advanced Squad Leader scenarios.
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