RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (Full Version)

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marksi10 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 5:44:15 PM)

Sorry, just found the switch - I expected it to be asked at when I entered the scenario.




marksi10 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 5:46:47 PM)

Sorry, just found the switch - I expected it to be asked at when I entered the scenario.




RoryAndersonCDT -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 6:29:56 PM)


quote:

ORIGINAL: Doctorwarthog

Just to make sure: It's not possible to place a specific unit from the database, för example Delta Saboteurs in the proximity of an airbase with a C-130 and tell those Deltas to board that aircraft?


You will need to add the mounts that make up the Delta Saboteurs to a part of the airbase as cargo before being able to load them onto the C-130.








RoryAndersonCDT -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 6:31:48 PM)


quote:

ORIGINAL: AlphaSierra

Dumb Question
I load up a CH-53 with Marines on a cargo mission, fly them 200 mi and drop them in a "defined" area.

Can they become cargo again? (IE; assign them to an LZ as cargo to move them back out)

Thanks[:)]


There is no mechanism to load units back into helicopters / hovercraft / LST(etc) yet, this feature is right now focused on unloading units onto an LZ or beach.




Doctorwarthog -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 6:44:10 PM)


quote:

ORIGINAL: Baloogan


quote:

ORIGINAL: Doctorwarthog

Just to make sure: It's not possible to place a specific unit from the database, för example Delta Saboteurs in the proximity of an airbase with a C-130 and tell those Deltas to board that aircraft?


You will need to add the mounts that make up the Delta Saboteurs to a part of the airbase as cargo before being able to load them onto the C-130.



I see. But when adding a mount (or weapon) to an airbase I can only select "Delta Force" or "Delta Force Para". I can't add, for example, specifically Facility #2965 Inf Sec (Delta Saboteur Team)?

Again, sorry for my stupid questions.




RoryAndersonCDT -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 6:54:44 PM)

Oh quite all right, definitely not stupid questions. Its a complicated new feature.

A little bit of background
A Facility (aka a Land Unit) is made up of a number of mounts.
When working with a Facility, a mount represents a vehicle or a squad / section of infantry.
Cargo works on mounts, not facilities.

This video here shows how to load cargo into an airbase, then load the cargo onto a C-130, and then paradrop the cargo via the C-130.
https://www.youtube.com/watch?v=6Dk62H6QO0o





AlphaSierra -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 7:16:04 PM)

And that feature works like a charm, Keep up the great work




RoryAndersonCDT -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 7:35:45 PM)

Thank you very much




Gunner98 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 10:17:50 PM)

Hay Baloogan

Are there parameters built in for para drops? Only certain types, altitude, speed etc?

Am messing around with it and its not working for me yet. Something silly on my part I'm sure.

Tx

B




RoryAndersonCDT -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 10:57:57 PM)

There are no altitude/speed limits for paradrops yet, but there are Loadout limitations, and cargo limitations. You need a paradrop capable cargo item, and a paradrop capable loadout to perform a paradrop.

For example, you might notice the C-130 has a loadout for 90x Troops, and 64x Paratroopers. To perform a paradrop you need to choose the Paratrooper loadout.




Gunner98 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 11:02:44 PM)

OK, got that.

Using a C-130 with 64 para loadout and also 48 Delta force loadout

Is there a tag indicating which units are para capable? Have tried Infantry section, FOO, Stinger, Special Ops all personal type cargo.

B




RoryAndersonCDT -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/20/2017 1:46:55 AM)

There absolutely should be, sorry Gunner, my fault.

These units are marked paradrop capable in DB3K 466

Name
-----------------------------------------------------------------------
105mm/22 M101 Towed Howitzer
105mm/32 M102 Towed Howitzer
105mm/37 L118 Towed Light Gun
120mm Mortar [STRIX]
120mm/24 2S9-S Nona Self Propelled Mortar
122mm/38 D-30 2A18 Towed Howitzer
23mm ZU-23-2 [BTR-ZD]
7.62mm MG
81mm Mortar
84mm Carl Gustav
AT-3 Sagger A [9M14 Malyutka]
AT-3 Sagger B [9M14M Malyutka]
AT-4 Spigot A [9K111 Fagot]
AT-5 Spandrel A [9M113 Konkurs]
AT-5 Spandrel B [9M113M Konkurs]
Anza Mk1 MANPADS
Anza Mk2 MANPADS
Avenger SAM
BMD-1P [AT-5 Spandrel A] IFV
BMD-2 [AT-5 Spandrel A] IFV
BMD-3 [AT-5 Spandrel A] IFV
BMD-4 [AT-10 Stabber] IFV
BMD-4M [AT-10 Stabber] IFV
BTR-MDM
Blowpipe MANPADS
FGM-148 Javelin
FN-6 MANPADS
Forward Observer + Sensor Tripod (AN/PAQ-1 LTD)
Forward Observer + Sensor Tripod (DHY-307)
Forward Observer + Sensor Tripod (Generic Laser Designator)
Forward Observer + Sensor Tripod (IR Camera + Generic Laser Designator)
Forward Observer + Sensor Tripod (NVG + Generic Laser Designator)
HN-5A MANPADS
HN-5B MANPADS
HT-16PGJ [9M313] MANPADS
HT-16PGJ [9M313] Sextuplet MANPADS
Infantry Section [7.62mm MG/Unguided Infantry Anti Tank Weapon]
KP-SAM Shin-Gung MANPADS
Milan 2
Milan 2T
Milan ER
Misagh-1 MANPADS
Misagh-2 MANPADS
Mistral II MANPADS
Mistral MANPADS
PZR Grom MANPADS
QW-1 Vanguard MANPADS
RB 69 Redeye MANPADS
RB 70 Bolide MANPADS
RB 70 Rayrider Mk1 MANPADS
RB 70 Rayrider Mk2 MANPADS
RT-2000 AMLRS
Redeye MANPADS
SA-14 Gremlin [9K34 Strela-3] MANPADS
SA-16 Gimlet [9K310 Igla-1] MANPADS
SA-18 Grinch [9K38 Igla] MANPADS
SA-24 Grinch [9K338 Igla-S] MANPADS
SA-25 Verba [9K333] MANPADS
SA-7a Grail [9K32 Strela-2] MANPADS
SA-7b Grail [9K32M Strela-2M] MANPADS
SA-7b Grail [SPW-60PB] MANPADS
SA-7b Grail [SPW-70] MANPADS
SA-N-10 Gimlet [9K310 Igla-1] Quad MANPADS
SA-N-10 Gimlet [9K310 Igla-1] Twin MANPADS
SA-N-5 Grail [9K32M Strela-2M] Quad MANPADS
SA-N-5 Grail [9K32M Strela-2M] Twin MANPADS
SA-N-8 Gremlin [9K34 Strela-3] Quad MANPADS
SA-N-8 Gremlin [9K34 Strela-3] Twin MANPADS
SAM-2 Kin-SAM [Type 91] MANPADS
SAS Saboteur
SpecOp Saboteur
Spike ER
Starstreak II MANPADS
Starstreak MANPADS
Stinger Dual MANPADS
Stinger Dual MANPADS
Stinger MANPADS
Stinger MANPADS
Stinger MANPADS
Stinger MANPADS
Stinger MANPADS [Fliegerfaust]
Stinger Quad MANPADS
Toofan-2
VTML Lince
Vehicle (Car, Unarmed)
Vehicle (Train Car, Unarmed)
Vehicle (Train Engine, Unarmed)
Vehicle (Truck, HMMWV)
Vehicle (Truck, Unarmed)
Vehicle (Truck, VBL)
ZTQ Light Tank




Dan109 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/20/2017 2:16:30 AM)

What about transporting a small vehicle with a recon team, but no paradrop. Example, I want to fly in undetected, a recon team on a V-22. But, I also want to deploy the M1161 Growler with them so they don't have to walk. No landing fields where I want to go. Would it require something like a LUA Script to create a "runway-grade taxiway, 450m, Med Aircraft" whenever a heli/Osprey hovers at min altitude for say 1 minute? The 450m prevents I think any aircraft besides helos and VSTOL from landing there.

If this at all possible, then I am looking forward to when munitions and fuel can be considered as cargo. FARPs can be a reality - munitions brought in by CH-53s, V-22s bring the gas, to either refuel F-35s in the air, or transfer their fuel to FARP fuel stores. Airlift in some 155s and some land and air security, and now you have a firebase! :)

Oh, back to the paradrop, if you haven't seen this, its priceless. Is there a small % chance of failure on the paradrop?? This video says there should be:

http://www.youtube.com/watch?v=kjF8ju7YeLI






Gunner98 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/20/2017 3:30:28 AM)

No worries - its a great feature, I just need to dig into it some more and figure it out.

Cheers

B




Doctorwarthog -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/20/2017 3:39:36 AM)


quote:

ORIGINAL: Baloogan

Oh quite all right, definitely not stupid questions. Its a complicated new feature.

A little bit of background
A Facility (aka a Land Unit) is made up of a number of mounts.
When working with a Facility, a mount represents a vehicle or a squad / section of infantry.
Cargo works on mounts, not facilities.

This video here shows how to load cargo into an airbase, then load the cargo onto a C-130, and then paradrop the cargo via the C-130.
https://www.youtube.com/watch?v=6Dk62H6QO0o




Ah, then I get it. Thanks!




RoryAndersonCDT -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/20/2017 3:41:53 AM)


quote:

ORIGINAL: Dan109

What about transporting a small vehicle with a recon team, but no paradrop. Example, I want to fly in undetected, a recon team on a V-22. But, I also want to deploy the M1161 Growler with them so they don't have to walk. No landing fields where I want to go. Would it require something like a LUA Script to create a "runway-grade taxiway, 450m, Med Aircraft" whenever a heli/Osprey hovers at min altitude for say 1 minute? The 450m prevents I think any aircraft besides helos and VSTOL from landing there.

If this at all possible, then I am looking forward to when munitions and fuel can be considered as cargo. FARPs can be a reality - munitions brought in by CH-53s, V-22s bring the gas, to either refuel F-35s in the air, or transfer their fuel to FARP fuel stores. Airlift in some 155s and some land and air security, and now you have a firebase! :)

Oh, back to the paradrop, if you haven't seen this, its priceless. Is there a small % chance of failure on the paradrop?? This video says there should be:

http://www.youtube.com/watch?v=kjF8ju7YeLI





Yes, helicopters / tiltrotors will hover and descend to 0AGL in a cargo mission to disembark infantry / small vehicles.




Dan109 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/20/2017 5:55:56 AM)

Thanks! What about a % chance of things going wrong, as shown in the video?




RoryAndersonCDT -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/20/2017 9:18:52 AM)

0% chance of things going wrong as currently modeled.




AlphaSierra -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/20/2017 10:08:47 AM)

Baloogan;

Greetings. Is there a listing somewhere of the new LUA commands.

Thanks in advance




RoryAndersonCDT -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/20/2017 7:28:37 PM)

I believe this site is up to date (?) https://commandlua.github.io/




AlphaSierra -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/21/2017 12:24:04 AM)

Great Thanks!




ParachuteProne -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/21/2017 4:15:03 AM)

Most subs and ships can carry at least a squad of troops and a raft or two.
Any chance to see this expanded in the future ?





Primarchx -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/23/2017 6:22:34 PM)

Vehicle (Train Engine, Unarmed) is air-droppable? Maybe off a trestle... :>




AlexinCT -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (6/12/2017 11:41:30 PM)

Guys this feature rocks, but as usual we your fans want more! With that in mind, and I don't know if this has been asked yet, but is there any way to configure the cargo loadout of ships already at sea? From all I currently see, the capability requires the ship to dock to load the cargo before it can be deployed, but what if I just need the ship with the loadout to simulate the actual landing operation?

Thanks again!

Ignore me. Discovered this was already doable when I tried!




Dan109 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (6/13/2017 12:44:19 AM)

you can go into scenario mode, and edit cargo. I have a test scenario with an ARG and an MEU setup (still need to open many cargo DB requests, to get it right). Let me know if you would like me to post it.




Hestia -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (6/13/2017 6:13:17 AM)

Hi, Dan109!

I would like to take a look at your test scenario if you don't mind.

Thank you!




Ilias -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (8/2/2017 1:05:30 PM)

quote:

ORIGINAL: Baloogan
Oh quite all right, definitely not stupid questions. Its a complicated new feature.

A little bit of background
A Facility (aka a Land Unit) is made up of a number of mounts.
When working with a Facility, a mount represents a vehicle or a squad / section of infantry.
Cargo works on mounts, not facilities.

This video here shows how to load cargo into an airbase, then load the cargo onto a C-130, and then paradrop the cargo via the C-130.
https://www.youtube.com/watch?v=6Dk62H6QO0o

So it is not possible to convert facility to packed mounts and transfer mounts between facilities by ground contact
(out of: aircraft,airfield; docking host,docked ship; relationship)?
("..The loading of able units in suitable hosts..", am i missing something ?)
(If not, will it be implemented ?)




butch4343 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (11/14/2017 10:10:35 AM)

Folks,

At the risk of sounding a little dumb here I have a couple of questions about Cargo Ops.

My first question is this, is there a reason that the largest unit of "foot infantry" is a section?

Shouldnt the player be able to drop a company or platoon sized unit without having them drop as 8 sections?

My second question is similar,

If I design a scenario and place a unit of Infantry on the ground am free to add or modify the weapons and sensors that unit carries, I can add or remove ATGMs , add or remove sensors ect.

Can this be done for "cargo/troops" at the moment? If so how does one do this? Or are we limited in the same way as aircraft loadouts are and only have the troops/cargo that is included in the cargo list?

Sorry if this comes across as a dumb pair of questions, I am taking my first tentative steps into Cargo Ops

Butch






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