mkeogh76 -> RE: First Impression (5/12/2017 2:04:26 PM)
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ORIGINAL: Leibst Please report the crashes in the tech support area. Several changes were done from the first beta version on the map, other had to wait as some of them are delicated and need time to work and test without harm to other features. We are of course open to study what is clearly wrong and change it. Sometimes we have made decissions that are needed for the game flow. Regarding the Leaders remaining at 1-1-1 that is new, during beta worked correctly. We will check all the issues and fix them asap. So, group leaders having their stats nerfed permanently is WAD? What was the reasoning behind that decision? Also, 3-1-1 leaders are not being reduced to 1-1-1, but to 1-0-0. I don't get this design decision at all. It makes forming groups even less desirable. They're relatively expensive to create and now they permanently damage their leader's abilities? So, why bother? Also, what's the point of being told every single turn in the game log that you need to pay admin costs as to group upkeep if you can't actually pay that admin cost? This game's lack of polish is annoying. I've come across numerous incomplete txt.strings such as for the Northumbrian replacements (FAC_NAME_NOR(Nor)) or for building descriptions (Requisitions Office(STC_NAM_REQUISTIONSOFFICE2). The Government decisions tab is listed as "Foreign Affairs" so there's two Foreign Affairs tabs. I've come across several Royalist elements that are misidentified with pike elements being named musketeers and vice-versa. I'm not even a "bug detective," but a lot of this stuff is pretty hard to miss. Still, I've been enjoying playing the Royalists in the grand Civil War scenario. I've had a couple of CTDs, but the autosave feature has ensured that I didn't lose much. I like the low density of units and the tight economy. I just wish it was better polished and that odd design decision as to group leaders was supported by some reasoning in the manual or notes. Edit: Command Points. In the manual, Rank 1 commanders provide 6 CP to his force. In the game, Rank 1 commanders are providing 12 CP to his force. WAD? Or a bug? It's certainly made keeping forces in command a lot easier than other Ageod games. It's also another reason why forming groups is now almost pointless because one of their big selling points is to lessen command penalties which are now practically non-existent anyway if 1 Rank generals provide 12 CP.
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