zakblood -> RE: Tutorials (5/18/2017 5:59:22 PM)
|
quote:
Just a way to show that if i move A to there what will happen and what will likely be the outcome and what would B likely do in return this game isn't like that i'm sorry to say, if you move an infantry unit to let say point A and at point A in range is an enemy unit, there is a chance it will fire on unit B, but there is also a chance it won't, with unit B having the same options, as FOW and command and control or lack of it comes into play, while at first it seems quirky in the end it does portray combat quite well in the time, as even if you had perfect view, the men on the ground and commander in charge of the said men don't or didn't always do as asked, as they may see something else more important or just refuse to do it all together and do there own thing. this for me is why a basic tutorial falls apart, as you can't say for sure that a given thing will ever really happen either, as you don't have that much control, you can lead a unit to a given point and ask it to do something when it's there, but it doesn't always do as asked either on the way, or when or if it gets there. replayability in this game is very high, as you never get the same thing happen, no matter if you try your hardest to do a set plan even, as what you ask you don't always get, they fire at the wrong time, at the wrong units, face the wrong way you wish when your making so many units in a line to advance, if the commander of the unit on the ground thinks something else is better, they do that, and really makes you mad at times, but also makes you feel this is how the war in the time must also have been.
|
|
|
|