ComDev -> RE: Flight RTBs before Strike Range is reached (5/17/2017 5:48:15 AM)
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Hi Owllord, thanks for the savegame. The answer is simple: The Bingo fuel logics take into account the fact that the draggy Popeye missiles will have to be brought back to base, increasing fuel consumption on the return leg. This is a built-in safety measure for Patrol missions. Instead, use a Strike mission. This mission type allows you to configure whether the Bingo fuel logics shall assume the ordnance is expended at max range, or brought back to base. See the 'Fuel / Ordance' setting in the mission editor. Details here: http://www.warfaresims.com/?p=3653 Mission Fuel: How much reserve fuel shall the mission planner calculate with? In case we’re expecting to bring heavy ordnance back to base then the mission planner needs to assume higher fuel burn rates from the target area to base. This will in turn reduce maximum strike radius. The players have the option to manually select which fuel plan to use, with the standard configuration being the loadout’s default setting. In most cases, strike loadouts assume ordnance is dropped at max radius.
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