TitaniumTrout -> InFlight Maintenance Issues (5/25/2017 3:09:30 PM)
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I'm working on trying to simulate an in-flight maintenance issue. Think engine problem, error code, something non-critical but still a RTB. Is there any way to set the damage to the engine so it doesn't immediately fail? Even setting light damage drops it immediately. I know with twin engine planes they just use the other engine. This is the script I'm using to test with :
ScenEdit_SetUnitDamage({side="Opfor", unitname="JAS 39C Gripen", fires=0, components={{"F404-GE-400 RM.12 #1","Light"}}})
Which gives this immediately quote:
1:50:09 PM - 1:50:09 PM - JAS 39C Gripen has been destroyed! 1:50:09 PM - 1:50:09 PM - JAS 39C Gripen (JAS 39C Gripen) has no functioning engines and is being abandoned! Ideally it'd see some light engine damage and limp home.
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