BBfanboy -> RE: Squad Disablements (6/1/2017 3:17:53 AM)
|
quote:
ORIGINAL: Aurorus quote:
ORIGINAL: GetAssista I have tested rest and recuparation here http://www.matrixgames.com/forums/tm.asp?m=4211316 This is the recap of my results quote:
Batch of tests #4: rest and recuperation Dozens of 100% disabled divisions in base and non-bases hexes in rest mode, combined with lots of support units (HQs with lots of support squads) in combat mode. Main finding #1 (surprising) is that Admin skill of Div commander plays absolutely no role in how quickly squads would repair. Other skills also do not correlate with repair speed. Main finding #2 (a bit surprising) is that IDs seem to repair slightly faster in a developed base hex compared to non-base, but not that much faster. In 60 turns standard TOE IDs repaired about 23-30% in base and 16-25% in non-base hexes. Main finding #3 (not surprising) is that ABC-divided IDs repair significantly (~2 times) faster compared to whole IDs. I examined your test results to try to understand why I have been able to consistently achieve better results than your tests recorded. I wish I knew more about how exactly you conducted those tests. I am often able to achieve 8% per day of unit strength recovered from disabled, given optimum conditions. Since I am usually trying to have replacements added to the unit as well as recovering disabled sqauds, my optimum conditions include several factors that supposedly do not have any bearing on recovering disabled squads. It is difficult to say, therefore, which factors are the most significant in my set of "optimum" conditions. These optimum conditions include: a base with 20K supply, better a group of bases, connected by good supply paths, all with 20K supply (this improves replacement cycle checks but is not stated to have any effect on recovering disabled squads), a high administration unit leader, a high inspiration and administration HQ in command range, a large base (the larger the better, of this, I am certain), unit is in "rest" mode, and ample support (the more the better). Therefore, I cannot say for certain that administration affects the recovery rate, as I have never isolated this variable. I can say for certain, that under the above set of conditions, the recovery of disabled squads rate is much, much higher than if none of these conditions are present. I think the unit experience level may play into the recovery rates. It does seem to have an impact on the degree of malarial effects.
|
|
|
|