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StuartG -> RE: Generating Special events (5/31/2017 6:04:11 PM)
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Ive probably made a muddle explaining myself. Basically I want the player to be able to select a special action from the list (in this case, use nuclear weapons). But I dont want the option to even appear in the list at all before a certain point, in this case a triggering event that is created by a timer. Is that even possible? And if so, what is the LUA code to make something like that happen? As for the rest, Ive set it so that an event (I basically set about 5 different events, each with a different random time and a percentage chance of it triggering) to alter the sides nuclear posture. That is so if that side is played by the computer, you still have a chance of nuclear weapons being triggered via the other side and surprising you. I want to leave that in place, so you have a chance of it happening over your head (whereby you wont get the points loss) but that if I DO select the Speical event trigger, it will then remove these events so it doesnt create a confusing event. I guess what im saying is, I want my cake and eat it. :D And probably a horribly over complicated way of doing it. The problem is, if I did it via special event alone, I wouldnt have the enemy select the option at all when playing against me. Basically it sounds as if Im going to have to use variables. Oh dear, I can feel my brain suffering from the China syndrome already....
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