RE: Public Beta v1.11.00 is Now Available! (Full Version)

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Tejszd -> RE: Public Beta v1.11.00 is Now Available! (6/10/2017 1:23:04 AM)

Thank you for the continued development/support of this game!




ButchWOH -> RE: Public Beta v1.11.00 is Now Available! (6/10/2017 8:00:45 PM)

This is my first post, though I've been reading since the 90s. Been playing wargames since Avalon Hill and S&T. Played my first computer wargames on a Fat Mac.

I think you should reconsider your decision on the German 1st Cavalry Division movement. You're right that the division had a lot of motorized/mechanized units, but if you check the gliederung for 22 June 1941: the division had 7 cavalry battalions, 1 bicycle battalion, 3 horse artillery battalions, 1 motorized AT Battalion, 1 motorized Pioneer Battalion, and 1 armored Recon Battalion (Lehr which was attached). Most of its other support units were also motorized. The division only advanced about 1/3 the distance of the other two divisions (3rd and 4th Panzer) in the XXIV Corps (Mot); and was reassigned to the 2d Panzer Group by 1 July 1941. The other factors to consider, is an old military axiom that you can only move as fast as your slowest element. The Handbook on German Military Forces (15 March 1945) gives the average march rates as Infantry (3 mph), Horse Mounted (6 mph), Bicycle (8 mph), Motorcycle, Cars, Trucks (22 mph), Half-Tracks (16 mph), Tanks (12 mph). Average divisional movement distances are 20 miles per day (Infantry) based on weather, 90-150 miles per day (Motorized), and 60-90 miles per day (Armored). Cavalry is not specifically mentioned, but 40-50 miles per day would probably be appropriate.




Manstein63 -> RE: Public Beta v1.11.00 is Now Available! (6/11/2017 6:31:09 AM)

+ 1
quote:

ORIGINAL: Tejszd

Thank you for the continued development/support of this game!





stolypin -> RE: Public Beta v1.11.00 is Now Available! (6/11/2017 11:22:51 PM)

The link in the Members section is not working.




stolypin -> RE: Public Beta v1.11.00 is Now Available! (6/12/2017 9:13:32 PM)


quote:

ORIGINAL: stolypin

The link in the Members section is not working.


Got it now.

Thanks.




GamesaurusRex -> RE: Public Beta v1.11.00 is Now Available! (6/12/2017 11:45:18 PM)

Once again with loud applause...

Thank you Morvael and Deniss and
crew for excellent game support !


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EwaldvonKleist -> RE: Public Beta v1.11.00 is Now Available! (6/13/2017 10:11:56 PM)


quote:

ORIGINAL: Denniss

Actually soviet sappers were more suited for defensive operations and construction than for offensive ops. That only changed in 1943 with a major reorganization.
In the next game version the 41-42 Sapper Regts may be disabled (or changed to construction), reappearing in 1943.

I don't like the idea of disabling them entirely as the soviet player should have a possibility to speed up fort construction speed if he decides to invest manpower and APs. The construction units have all crappy construction value.
And if you make them construction units they should convert to multirole sappers in 1943 without AP cost/experience loss.
Regards and as always thanks for the hard work




Denniss -> RE: Public Beta v1.11.00 is Now Available! (6/14/2017 6:04:58 AM)

If I make then construction (as Engineer-Sapper) then they will stay that way.
Does anyone build the on-map Assault Sapper Bdes from ~1943 on? You will then have to use them. Another option would be to reclassify them as support but due to being a Bde they won't be attachable to units (only HQ).
Lots of changes to consider/weight without killing balance.




EwaldvonKleist -> RE: Public Beta v1.11.00 is Now Available! (6/14/2017 9:07:00 AM)

1) So the idea is to make current sapper regiments construction units only. They will (hopefully) have high construction value to help building forts but will not join battles as support units right?
2) On Map sapper brigades are useless I think as they use up stacking space for little value.
3) Is there no way to make sapper-construction-regiments construction units only in 1941/42 and let them convert to pioneer-sappers in 1943+ without exp. loss and AP cost? It looks like a fair compromise to me.

Regards




swkuh -> RE: Public Beta v1.11.00 is Now Available! (6/15/2017 4:31:49 PM)

Have deleted working version at level .10 (all Matrix files) and reloaded original CD. Tried to update to level .11. Not successful. Suggestions?

(This process worked successfully to get level .10 on new computer.)

BTW, original version executes, just not satisfactory specs.





Denniss -> RE: Public Beta v1.11.00 is Now Available! (6/15/2017 11:29:19 PM)

So 1.11 update does not work ?
What happens exactly ?




swkuh -> RE: Public Beta v1.11.00 is Now Available! (6/16/2017 1:44:32 PM)

@Denniss: in re failure to load 1.11.

Go to referenced page in post, clicked the 1.11 download, and wait, no action visible, computer signals the spinning circle of dots in the high left of visible frame (means busy, think.) Searched "Matrix" files and find message indicating attempted download terminates due to "ftp failure."

Also tried to download the "installer" code and 1.09, but both failed same way. BTW, same result going from "members' registered games."

Only executable program is ver 1.0 from licensed CD. This plays but of course not best uptodate features.

Thanks your interest.

Was able to load 1.10beta on this computer w/o difficulty, also going from original CD and "members" download.




Choles1 -> RE: Public Beta v1.11.00 is Now Available! (6/16/2017 4:59:24 PM)

Same here...not loading.




charlie0311 -> RE: Public Beta v1.11.00 is Now Available! (6/16/2017 9:26:58 PM)

After you click on download in members area you should see the downloadling proceeding in the lower left with an arrow pointing down.

You must do the download from the Matrix page on your browser, not from the game page.

Wait until you see a prompt that says dl 99% complete and some error msg. DO NOTHING!! Wait several minutes or so, then the prompts will start up and you can finish the dl.




swkuh -> RE: Public Beta v1.11.00 is Now Available! (6/16/2017 10:46:35 PM)

GREAT THANKS Morvael for providing download from "some file in the cloud." Have 1.11beta loaded and works!

Will look at charlie0311's suggestion also and report, etc.

This ftp failure remains a mystery, problem to my son-in-law for Fathers' Day.




Jace11 -> RE: Public Beta v1.11.00 is Now Available! (6/25/2017 6:48:22 AM)

I think the unit graphic for G0270 is now incorrect because the unit changed changed from a Panzer IIIn(R) to Assault Squad 44 but the graphic nor the symbol ID were updated.




Denniss -> RE: Public Beta v1.11.00 is Now Available! (6/25/2017 7:48:34 AM)

Image is correct, symbol not. Thanks for report.




Balou -> RE: Public Beta v1.11.00 is Now Available! (7/6/2017 5:28:29 PM)

quote:

6. It will be now impossible to assign units to HQs that are overloaded by 100% or more.


What exactly is an overloaded HQ ?




morvael -> RE: Public Beta v1.11.00 is Now Available! (7/6/2017 6:41:33 PM)

Command points (number and size of attached combat units) vs command limit.





schattensand2 -> RE: Public Beta v1.11.00 is Now Available! (7/12/2017 5:49:58 PM)

1.09 is the latest I can find in members club.




Denniss -> RE: Public Beta v1.11.00 is Now Available! (7/12/2017 8:01:57 PM)

if you follow the link in first post you'll get 1.08.04 game installer, 1.09 official and 1.11 Beta




gmtello -> RE: Public Beta v1.11.00 is Now Available! (7/13/2017 4:34:57 PM)

Tryed to suply by air only provides 1/3 in 1941 but in other game 43 Also happens. Is it normal?




EwaldvonKleist -> RE: Public Beta v1.11.00 is Now Available! (7/13/2017 5:17:18 PM)

Not sure whether thats what you mean but airfields do not raise efficiency anymore in 1941, only 42+
There was an exploit with airbases and panzer refueling:
AxT1: Get panzers into a cut-off position with some fuel and airbase inside t he pocket
SuT1: Panzers get isolated
AxT2: Air supply panzers with help of the airbase before relieving the unit. On this way you deliver fuel, but avoid the airdrop MP penalty which is disabled for isolated units. Then relieve the pocket and move on.
SuT2: Panzers cut off again
AxT3: Repeat again and again.

On this way you can keep the panzers going independant of the railhead without HQ build up on the cost of some morale loss.
The exploit has been made unworthy, though not completely removed on this way by removing the airbase support in 1941 when it matters most.





gmtello -> RE: Public Beta v1.11.00 is Now Available! (7/13/2017 7:03:23 PM)

No i meant i have a campaign in 43 and the supply is dropped with an airfield by but only 1/3 is delivered. I thought it was just a matter of 41




gmtello -> RE: Public Beta v1.11.00 is Now Available! (7/13/2017 7:05:21 PM)

Now supply by air has become ineffective. You will just be Able to provide 60 to 100 tons by turn. That only covers regiments




gmtello -> RE: Public Beta v1.11.00 is Now Available! (7/13/2017 7:06:59 PM)

Normally you were Able to suply fuel for two divisions with axis airforce now it is useless




morvael -> RE: Public Beta v1.11.00 is Now Available! (7/13/2017 8:11:33 PM)


quote:

ORIGINAL: gmtello

No i meant i have a campaign in 43 and the supply is dropped with an airfield by but only 1/3 is delivered. I thought it was just a matter of 41


Maybe wrong airfield type. You need to use "proper" airfield, which means German Luftwaffe, not army small recon base or other nationality base.




gmtello -> RE: Public Beta v1.11.00 is Now Available! (7/14/2017 10:13:14 AM)

Since i doenloaded the new beta. The turn does Not end properly it reads upload file error 1237076 ver y frecuently




gmtello -> RE: Public Beta v1.11.00 is Now Available! (7/14/2017 10:14:17 AM)

I am thinking in returning to the old patch




morvael -> RE: Public Beta v1.11.00 is Now Available! (7/14/2017 10:38:20 AM)

IMHO file upload errors are not related to latest patch.
And you can't return from 1.11 to 1.10, game will not load.




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