johnsmith1212 -> Mod Development Status (6/12/2017 10:29:47 AM)
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Folks, As I stated before, I'm working on a mod. This mod will be expanded diplomacy, meaning full annexation, full liberation, mutually agreed upon transfer of regions between players, true satellite creation (control over satellite troops and small economic contribution from satellite to major based on dice rolls). This expanded diplomacy will be available within the next few weeks after I've seen what Pocus is working on in next patch and how I can possibly capitalize on it. more: du an sun lang ha ha noi However, we ran into a problem in our PBEM game. Nelson and a Brit force engaged the Spanish with roughly equal forces off Gibraltar. Spain lost 29 ships (their entire force) and Britain 1 ship. We thought that was damn strange, so I did some digging. 1) 100 gun ships (120, 110, 100, 98) were set to range 5 and everything was set lesser ranges, meaning the large ships had an extra rounds of firing. All ships of that time period had the same cannons, just more of them. The range shouldn't be higher between ships. 2) 100 gun ships had higher initiative, meaning they shoot first. In truth, the large ships were more difficult to maneuver and should have a lower initiative than smaller ships. 3) 100 gun ships had higher rate of fire, meaning they shoot more. This makes sense at is reflects more guns and more damage 4) 100 gun ships had higher chance to hit. Higher ROF makes sense reflecting more guns, but the ship itself doesn't equate to higher to hit chances. 4) British 100 guns ships had further bump ups from the common ships (increased chance to hit, etc..) 5) British admirals were further increasing the to hit, causing the one sided battles Naval battles in this period were characterized by losses on both sides. Nelson loved close in tactics (don't fire until you see the white's of their eyes). But he lost his life after Trafalgar. British have higher troop quality and better admirals. It was the crews and admirals that were the difference I wrote a program to convert the ship and admiral scripts. What I've done is: 1) Reduced to hit to a standard 15 offense/15 defense for all ships 2) Changed ROF for 100+ guns (4), 50-74 (3), Frigate (2), Brig/Sloop (1) 3) Changed Range to 3 for all ships (they have the same cannons) 4) Reduced damage to 1, cohesion to 15 for any hits 5) Reduced ALL admirals by 1 for offense/defense 6) Left British Troop Quality higher than everyone else but removed British extra to hit/damage done bonuses 7) Changed initiative such that bigger ships have lower initiatives than smaller ships In addition, land combat and naval combat use the same combat system. Making changes for one side will affect the other. What I'm experimenting with is: 6) Reduced to hit coefficient from 400 to 100 (it was supposed to be at 125 from AGEOD, but the settings I saw after last patch had it at 400 again) 7) Increased auto retreat to 35% losses from 20%. When losses equal 35%, one side will auto-retreat The effect of this is more rounds of combat (both land and naval). Lastly, we found another problem. Income from merchant ships is firing every turn, though production from cities is every 4 turns. The amount of money from trade was set to 250% (meaning a huge bump each turn from merchant ships) and zero for War Supplies (WSU) and EP (Engagement Points). I noticed that Britain had 26 thousand money by May. Way too much. So I've changed the following 1) The coefficient for money has been reduced from 250 to 60 (1/4) to be in line with once/4 turn production. 2) I bumped WSU and EP from 0 to 15 for trade. A very small amount each turn and will give Britain a reason to use their fleet against the trade/commerce/blockade boxes. Money is never a problem for any player in our games. So British blockades of trade/commerce/merchant boxes is useless. This gives them a reason. We may adjust this up or down based on results for game balance The above is being beta tested. Please let me know if you would like an advance copy understanding that we may make further changes. read more: gia xe toyota fortuner 2017, xe daehan 1.9 tan, gia xe toyota yaris 2017
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