Rasputitsa -> RE: Hotkeys (6/23/2017 8:33:30 AM)
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ORIGINAL: parmenio quote:
ORIGINAL: Rasputitsa I haven't got my STEAM v1.06 running because of the error in applying the 'armor in city' combat modifier, which is supposed to cut armoured units to 50% when fighting in a city, but v1.06 applies this modifier even when not in a city, so I am using v1.05. How can I see this issue? I started up a new Lightning War scenario and set up an attack on a Polish Infantry unit wit a German Panzer unit. They are both on "Plain" hexes and I can't see any modifier being applied to my attacking unit at all. This is on Matrix 1.06 rather than Steam.... This is Matrix v1.06 and it appears to be the same as the STEAM v1.06, the signature being that divisions are called corps in the info box, corps are called armies, not drastic, but irritating that each update to fix problems seems to introduce new ones, that weren't there in earlier versions. This image (now v1.06) shows the fly-out for defender combat modifiers and the 'armor in city' !! attack !! modifier is being applied incorrectly : [image]local://upfiles/3593/770A0848602E49EDA7C4DC701E111319.jpg[/image] There is no city, but the Polish infantry unit is attacking a German armoured unit and the 'armor in city' factor is being applied as a defender modifier, reducing the panzer unit by 50%. It won't make much difference now, but will be crippling in Russia against bigger units, with all armoured units defending against all attacks (city, or not) at only 50%, or less. Ouch !!! In the image, when all the defender modifiers have been applied, the German PzK is defending with 30% of its strength, the Polish unit is attacking at 65%, after all attacker modifiers have been applied. The 'armour in city' modifier can be edited in the 'consts.ini' file to be 100% (e.g. neutral) and remove the 'armor in city' effect entirely. This text is in the game folder --- data/scenarios/choose scenario name/consts --- and can be edited in 'Excel', or 'Notepad'. There is a whole world of modifications, which can transform the game, in these and other files. ......................................... [LandCombatAttackerModifiers] NoPanzersVsPanzers = 0.9 1DirectionAttack = 0.9 2DirectionAttack = 1.1 3DirectionAttack = 1.35 4DirectionAttack = 1.55 5DirectionAttack = 1.8 6DirectionAttack = 2 RiverPenalty = 0.75 PercentagePenaltyForEachFortLevel = 9 PercentageOverrunLossesForAttackers = 2 ArmoredCityModifier = 0.5 ----------------------------(edit to 1.0 - neutralises this effect) ........................................... There is another set of text providing modifiers for defenders, which doesn't include the 'armor in city' and, as it is an attack modifier, it should not be appearing in the defender calculations. Additionally, each nation has its own -- consts -- file, where selective modifications can be made, but most of this is in past discussion threads (Set 'All Topics' at the top of the forum to see older threads - it's been a while). From experience with the STEAM v1.06, this version is more stable, but there may be more errors introduced which haven't become apparent yet. Live with the errors, or edit it out, but avoid some CTDs. Stay with v1.05, have the full combat modifiers, risk CTDs. Worth noting that the defending panzer unit is receiving a 'Friendly Units' bonus from the adjacent German Pz Div., this is a nice feature in the game which applies to all units in the same faction. An Italian unit would supply the same support, in a game where each nation moves individually, this is one case where they can co-operate. Conclusion - 'armor in city' is being applied as BOTH an attacker modifier for armoured units, which is correct and as a defender modifier working against armoured units, which is wrong. The fix is to edit -consts.ini- text to remove the 'armor in city' effect. The ToF experience lives on, it's a great ride, full of surprises. [:)]
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