Telemecus -> RE: Air planes production (6/18/2017 2:56:23 PM)
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ORIGINAL: lowsugar Where can i check when air groups withdraw The best place is the arrivals/withdrawals screen in the info screens section. Beware there is a toggle button in the top right to go for air units rather than ground units - but I cannot see it unless I resize the window in my computer and for a long time had no idea it was there. The numbers for ready/reserved/damaged next to the air groups are updated. And by not allowing replacements for airgroups coming up to their withdrawal with enough time those numbers ideally should be zero when their time for withdrawal arrives. Note: disbands see their aircraft return to the pool so you would treat them in a different way. The withdrawals and disbands are also on the individual air group details cards. And you can also see it in a spreadsheet if you go to the editor and export a CSV for the airgroups in the scenario you want to view. But spreadsheets might be more my idea of fun than for others! [:)] quote:
ORIGINAL: lowsugar what do you mean by" swap them to just over half their toe"? Thanks for response. There is an example of it in our team game that you can see using manual swaps to Bf109E-3s in turn 5. But I will describe it so everyone visiting the forums can know it. By turn 5 there were 143 Bf109E-3s in the pool - a number that had been decreasing because of replacements to airgroups, exports to Rumania and conversions to fighter bombers. At this point I manually swapped three withdrawing airgroups to Bf109E-3s so that at least they would leave with older airframes. This left 23 in the pool. I then did a fourth manual swap of IJG53 (which leaves on turn 8) to Bf109E-3s, so instead of leaving with say 40 good fighters it would leave with no more than 23 Bf109E-3s (replacements of course off until it withdraws). Spending 4 points, which many do anyway to get older models into withdrawing groups, also saved a net 17 fighters from being withdrawn at all. If I had waited another turn there would have been less than 20 in the pool and it could not have been done. Any earlier and fewer planes would be saved. By managing carefully which groups get replacements and which have autoswaps allowed you can minimise how many aircraft get withdrawn. If operationally you can prioritise your soon to be withdrawing groups for airmissions (so they get the losses) you could get it almost to zero. The problem is the airgroups at the beginning that withdraw too soon, or groups that leave shortly after they arrive. For those I try to manage the pools to get just over 20 of an old downgrade model when I need it and do a manual swap to reduce the number of aircraft withdrawn - although at the cost of points. If you look at the numbers next to withdrawing airgroups on the arrivals/withdrawals list at the start of turn 1 you will see there are 1,000s of aircraft (including fighters) you are loosing. Managing that so that you keep 1,000s of aircraft (including fighters) is worthwhile in my opinion. But it is part of the having fun/ doing micromanagement balance.
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