Energisteron -> RE: 1000 mile war - liberating the Aleutians (8/7/2017 2:04:08 PM)
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Thank you, Bif1961. I'm not so sure about graduating to a PBEM just yet. Although from my perspective it's all about the challenge and playing the game, it is still not much fun taking a beating just because one doesn't understand the game mechanics or user interface. I'm fine about being beaten because my tactics were useless, but not because there's 'nuances' of a game which I've not come across. I remember a couple of examples: in its day, I really enjoyed 'Cossacks' as a simulation of 12-18th century warfare, economy building and technological development. It was a fun game with an isometric view of individual troops/ peasants which even permitted getting trained troops into squares and lines and skirmish mode etc.. I played on-line (not PBEM because it was a RTS game) and surprise surprise I discovered there were cheats (honestly children!) and game warps beyond all imagination. So, there I am with a well organised, well trained army, pikemen solid at the front and musketmen in line behind. Looked solid enough, until my opponent arrived on the battlefield with nothing but officers in phalanxes except for about 10% priests (that doubled as medics!). They were invincible, of course. Played the AI after that! But more pertinently, the last PBEM I played was with Strategic Command:WW1. A good meaning opponent challenged me, and I accepted. We had a good game but it was so one-sided, primarily because I had not realised the advantages of the 'swap position' key. I knew it existed and did use it. Essentially it allowed a reserve unit from the rear to replace the initial assault troops and continue the attack. My opponent knew how to swap frontline units up to 3 times per hex, so faced with a 3 stack assault I could be taking 9 hits per battle. In response I was unable to make more than 4 hits per battle. Needless to say the Germans captured Paris just in time for Christmas. We agreed at that point I needed to have a bit more training! I enjoyed it but both of us would have gained greater enjoyment if I'd been more knowledgeable and could have given a better account of myself. As an aside, I am capable of doing some fairly stupid things. In game 1, I tried strafiing at 2000 ft and got rather too many fighters shot down. That was a mistake not a lack of knowledge of game mechanics. Mind you, nothing beats the seeming stupidity of my opponent in a team table-top miniatures game when his pistol armed light cavalry tried a caracole 50 metres in front of my 3 gun 18-pounder artillery battery! I believe the unit was wiped out with one shot of cannister! I suppose the equivalent in WITP(AE) would be turn a BB towards an escorted CV TF with dive-bombers and torpedo planes aboard in broad daylight!
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