Hubert Cater -> RE: Another balance issue with bombers (6/25/2017 3:17:01 PM)
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Hi Vonik, Fair enough and as mentioned before, all I can do, without a screenshot or saved turn, is speculate as to what was happening for the situation on your end. I just suggest this since at the end of the day, for the game engine and for the combat calculations it all just comes down to numbers and the game doesn't discriminate when it comes to running the numbers. It crunches all the numbers and throws out the results and from what we can tell the results tend to be applicable to the situation at hand as it takes into account all the relevant factors such as experience, supply, morale, strength and so on. However, what would primarily concern me would be if there is indeed a fault in the formulas and in this case I wouldn't hesitate to correct them. As mentioned above I ran a few different test scenarios and they all seemed to indicate things are running as expected, air units are generally damaged/destroyed fairly easily under normal circumstances, so without having a turn in hand, I would be hesitant to apply a fix to something that I'm not in the complete picture of. If it comes down to a disagreement on whether factors, or just how much factors should apply, such as National Morale, morale, supply and strength should be applied, that too is fair enough, but again while I'm open to suggestions, at the end of the day those suggestions need to be balanced out against continued playability, and the ease of playing this game. All that means from me is that I tend to lean against adding too many special rules/complications as there are already enough rules for everyone to remember. And as I also mentioned above, I tend to lean towards the various defining combat factors having a role in game etc. But all of that being said, please do continue to raise any concerns and definitely send us a screenshot or a saved game in the future as that will help us to understand the whole picture much better and more importantly enable us to do much more than to just speculate. One other option would even be to open the Editor and attempt to recreate your situation in a playable format, that indicate similar results and I'd be very happy to take a look, Hubert
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