Observations (Full Version)

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battlevonwar -> Observations (6/23/2017 4:58:32 AM)

Approaching 1945 in a PBEM game with a very tenacious Allied Opponent. With some of the basic scripts and rules various things about the game are particularly tough. For instance: Russian Surrender, Getting to the final USSR Capitols and the limitations on Axis Air Power.

About the only way things can be really done is using Tech and ParaDrops along with air power. Early on in the game the Axis in the Grand Campaign are certainly a bit OP but as time progresses the limitation on their builds and the real estate they have to hold with Partisans in literally nearly every nook and cranny makes it almost irritating through amount of garrisoning one has to do. This aspect of Microing is too much! I'd rather a subtraction of MPPs as a consequence of not Garrisoning.

The Diplomacy gives the Allies a huge advantage as time progresses as well because they have a lot more chits they can use to do a lot more irritating things with!

I have seen that Egypt and Russia can capitulate along with the rest of the Mideast early if the Allies aren't very cautious and capable but I have also seen where they can hold firm. Allied Naval Power cannot be realistically overcome although there is no event for the Germans to really invest in their Navy either which historically they were planning some big BB for 1945?

Overall Some of these qualities are entertaining. Some could change but each game is unique. There is a lot you can learn by just playing a full game cover to cover. This is a lot deeper than the former Strategic Commands!




BillRunacre -> RE: Observations (6/23/2017 3:03:30 PM)

Hi, thanks for the feedback.

Many of the Partisan actions due to only reduce supply and income, is it those you are referring to or the ones that trigger actual Partisan units?

Personally I don't worry too much about the former unless they might carry out activity in or near a crucial area or important economic resources.

Bill




vonik -> RE: Observations (6/23/2017 3:47:36 PM)

The Allied must plan for 1943 while the Axis generally plans for the next move .
But if an Allied doesn't loose his nerves because he looses Africa and most Russia already in 41, he can't be beaten . By 1943 he outnumbers Axis in planes and Navy while having similar techs .
There is no way Axis can beat that especially now with the "supply nerf" and better initial Soviet MPPS .

The only 2 options for Axis come 1944 are to try the impossible (invade UK and/or USA) and to keep a big Panzer&bomber reserve ready to counter a US invasion which can happen anywhere .




Guderian1940 -> RE: Observations (6/23/2017 4:39:23 PM)

May I ask what version you were playing?




battlevonwar -> RE: Observations (6/23/2017 6:16:50 PM)

Partisans as units Bill, wow... At some point in the game I have 10-12 of them on the Russian front at all times. They travel fast and are pretty tough to kill. (I have literally every garrison unit/cavalry unit/5-7 Armies or Corps on duty as well)

Not to mention Denmark/Norway/Greece/Yugoslavia... You can end up with an equal amount there! I am thinking of a gamy way to stop them and I think in some games people avoid taking territory as that stops the trigger?

Historically of course Partisans were hell on the Germans. Especially on their rail networks. Whole units were called off the front line to cope. They're predictable but the Axis haven't the manpower to cope.

In this game they're a little bit of a eyesore honestly to the Eastern front [:'(]




battlevonwar -> RE: Observations (6/23/2017 6:31:16 PM)

Latest Version Guderian.



Vonik,

The Russians have to survive the first Winter and into 1942 for a Relief party by the Allies #1.

#2 big item is that Allied Capitols are more reachable than Axis ones aside The Urals and D.C.

Some things correct I don't know about how strong the Axis are and Allies are in the right hands. I am playing an Allied player that took Paris 3 times. The Axis rely on their experienced units and HQs. Their early technology. Their early gains and doing enough damage to the big players that they're not meaningful for awhile.

The Germans rely on their defensive positions if they don't win outright and their experienced units later. If an Axis plan ahead I can see where the Italian Air Force could be a threat for instance. Balancing numbers(though their HQs are utterly worthless in giving much support)

IT/Production/Logistics for the long game.

I'm not sure that the Russians can survive Barbarossa though I haven't watched what other players are capable of!




Guderian1940 -> RE: Observations (6/23/2017 6:50:21 PM)

Did you find that the Axis was slowed due to the new supply rules in 1.05? Your thoughts on that.




battlevonwar -> RE: Observations (6/24/2017 8:37:08 PM)

Guderian, yes and there are ways around it, i.e. stay in the regions that you can operate.




vonik -> RE: Observations (6/25/2017 9:02:14 AM)


quote:

ORIGINAL: Guderian1940

Did you find that the Axis was slowed due to the new supply rules in 1.05? Your thoughts on that.


Oh yes . Playing Allied it is the difference nbnetween day and night .
Prior to 1.05 Leningrad was lost in 41 and Moscow reached/lost by end 41 too .
Post 1.05 both the supply rules and the increased Russian MPP allow to successfully defend Leningrad or Moscow and sometimes both .

For me the difference materialzed most obviously in the fact that post 1.05 I am able to research Advanced Aircraft and still reasonably hold a front while prior to 1.05 the MPP were not enough to just replace lost units let alone research Something else than infantery and tanks .




Erik Rutins -> RE: Observations (6/25/2017 11:40:09 AM)


quote:

ORIGINAL: battlevonwar
Partisans as units Bill, wow... At some point in the game I have 10-12 of them on the Russian front at all times. They travel fast and are pretty tough to kill. (I have literally every garrison unit/cavalry unit/5-7 Armies or Corps on duty as well)


Are you using the "P" key to see where they can pop up? If you put a unit on the right spots, you won't have any appearing. If you only focus on garrisoning the spots that can generate partisan units and decide not to worry about the damage to MPPs, you also need far fewer units.




crispy131313 -> RE: Observations (6/25/2017 2:58:17 PM)


quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: battlevonwar
Partisans as units Bill, wow... At some point in the game I have 10-12 of them on the Russian front at all times. They travel fast and are pretty tough to kill. (I have literally every garrison unit/cavalry unit/5-7 Armies or Corps on duty as well)


Are you using the "P" key to see where they can pop up? If you put a unit on the right spots, you won't have any appearing. If you only focus on garrisoning the spots that can generate partisan units and decide not to worry about the damage to MPPs, you also need far fewer units.



Using the "P" function and using the many garrisons available to Germany & minors you can in many games reduces Partisans units to a never occurring event. This does get harder in 1944 however when other nations can spawn Partisan units.




Birdw -> RE: Observations (6/25/2017 4:50:14 PM)

I use a lot of garrisons, cavalry, and air (fighters mostly) units, HQ's for garrison purposes. As you advance further into the USSR the HQ and air units move forward as well. You replace them with cheaper units - Corps that have been heavily damaged, AT guns not up to level three and so forth. If I have to leave some partisan hexes open I make sure I have solid rail (units covering all the partisans) all the way to my point of attack. That way I can continue getting fresh troops to the front.The ones with the slash through them only knock down supply so generally they don't get units garrisoning them if it would leave a partisan unit hex open. The Russian front gets incredibly large so you can find uses for all those aircraft and HQ's in the rear areas on secondary fronts.




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