32-bit or 64-bit? (Full Version)

All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV



Message


RogerBacon -> 32-bit or 64-bit? (6/23/2017 1:52:02 PM)

Is the game compiled as 32-bit or 64-bit?
Is it written in C++, C#, or something else?
Does it use some sort of game engine or is it built from scratch?

Thanks.




Curtis Lemay -> RE: 32-bit or 64-bit? (6/23/2017 2:23:13 PM)


quote:

ORIGINAL: RogerBacon

Is the game compiled as 32-bit or 64-bit?
Is it written in C++, C#, or something else?
Does it use some sort of game engine or is it built from scratch?

Thanks.

32-bit.
C++ w/o MFC.
From scratch.




RogerBacon -> RE: 32-bit or 64-bit? (6/23/2017 2:32:00 PM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: RogerBacon

Is the game compiled as 32-bit or 64-bit?
Is it written in C++, C#, or something else?
Does it use some sort of game engine or is it built from scratch?

Thanks.

32-bit.
C++ w/o MFC.
From scratch.


Thank you for the fast response.




X.ray -> RE: 32-bit or 64-bit? (6/23/2017 2:43:24 PM)

Why it's not 64-bit? It's been the era of 64-bit system for years...




Curtis Lemay -> RE: 32-bit or 64-bit? (6/23/2017 3:31:06 PM)


quote:

ORIGINAL: X.ray

Why it's not 64-bit? It's been the era of 64-bit system for years...


For what purpose? What parameter in a wargame would require 64 bits? Most variables in the game are 16-bits. 32-bit ones are hard to come by. A 32-bit variable has a range of over 4-billion.




ncc1701e -> RE: 32-bit or 64-bit? (6/26/2017 6:17:24 PM)


quote:

ORIGINAL: Curtis Lemay

For what purpose? What parameter in a wargame would require 64 bits?


For TOAW, perhaps to calculate the trajectory of each shell when two divisions meet. [:D]




Lobster -> RE: 32-bit or 64-bit? (6/26/2017 8:09:42 PM)

quote:

ORIGINAL: X.ray

Why it's not 64-bit? It's been the era of 64-bit system for years...


The vast majority of games available on Steam, GOG and any other game retail site are 32 bit. Where do you get your 64 bit game information? The reason they are 32 bit is to reach the maximum number of buyers possible instead of reducing the number of potential buyers to only those who have 64 bit machines and operating systems.




woos1981 -> RE: 32-bit or 64-bit? (6/26/2017 11:59:35 PM)

Win7-64-bit system could run the game?




Curtis Lemay -> RE: 32-bit or 64-bit? (6/27/2017 2:17:26 AM)


quote:

ORIGINAL: wwwws

Win7-64-bit system could run the game?


Running just fine on my Win7-64-bit system.




woos1981 -> RE: 32-bit or 64-bit? (6/27/2017 2:25:15 AM)

Great! thanks Lemay![:)]




Tim McBride -> RE: 32-bit or 64-bit? (6/27/2017 7:49:19 PM)


quote:

ORIGINAL: Curtis Lemay

From scratch.


Scratch or uses existing code from previous TOAW versions?




Curtis Lemay -> RE: 32-bit or 64-bit? (6/27/2017 9:04:20 PM)


quote:

ORIGINAL: Tim McBride


quote:

ORIGINAL: Curtis Lemay

From scratch.


Scratch or uses existing code from previous TOAW versions?


Uses existing code from previous TOAW versions. (And probably from pre-TOAW stuff Norm had as well).




Tim McBride -> RE: 32-bit or 64-bit? (6/27/2017 10:26:51 PM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Tim McBride


quote:

ORIGINAL: Curtis Lemay

From scratch.


Scratch or uses existing code from previous TOAW versions?


Uses existing code from previous TOAW versions. (And probably from pre-TOAW stuff Norm had as well).


Sounds good. Looking forward to it.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.109375