Araner -> Modeling the USMC Expeditionary Advanced Base Ops Concept (7/2/2017 6:12:48 PM)
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My apologies in advance if this subject has already been raised in a different thread. I thought I've even raised a similar question elsewhere on this forum but I tried searching for various related terms and didnt turn up anything. Feel free to move to a more relevant thread if need be. I have posted previously on the current US Navy doctrine of "Distributed Lethality" and how CMANO has the perfect format for testing its hypothesis. In a similar vein, I am interested in which game dynamics are currently, or could be available for testing a simulation of the new concept coming out of the USMC regarding Expeditionary Advanced Base Operations (EABO). The EABO concept is the latest response to the threat of high-end A2/AD capabilities fielded by countries like China. Unlike the earlier "Air-Sea Battle" concept, which envisaged a prolonged campaign involving long range weapon strikes on enemy mainland launcher sites, the EABO concept would leverage the flexibility afforded by STOVL aircraft such as the V-22 and F35B to "creating temporal sea and air control with small units that can move from the sea to the shore and back again to meet an objective and then move on to the next task."link. The theoretical basis for this doctrine can largely be traced to a CSBA report released in November 2016 entitled "Advancing Beyond the Beach: Amphibious Operations in an Era of Precision Weapons". More recently, the USMC released updates to their official capstone concept including an EABO Wargame Toolkit which includes proposals for things like a "STOVL Barge" and "Autonomous Floating Modular Containers". As with my earlier interest in "Distributed Lethality", I am eager to try out how this concept might play out in a CMANO simulation. Unlike DL, however, there are some key tenets to the EABO concept which may not as of yet be supported by game dynamics. Amphibious warfare, has always been one of the more difficult themes to model in CMANO, just as it is one of the most complex operations in real life. When I've attempted to model it in the past, I've been able to simulate some aspects by creating teleporting zones etc... The major barrier comes when trying to model logistics, as I have yet to find any means of transferring supplies, personnel and vehicles from one platform to another and subsequently massing them in a new location, whether it be a beachhead or landing strip. While EABO is considered a facet of Amphibious Warfare, it may be somewhat easier to model in CMANO, because its very purpose is to "teleport" out of nowhere, in a sense. So it might be easier to simply teleport a landing strip to specified locations once certain support units are present. The real requirements in terms of game mechanics may just need to be a variation of the existing "Helicopter Support Plt" into a "STOVL Support CLT" etc... Depending on how detailed one wants to get, I suppose one could bring in limited support for Digital Elevation Dataset models when applied to highly specific areas? Is this something that can be accomplished using existing editing tools? Are there assets currently under development which could support this in the future? Is this something that others are interested in?
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