estaban -> Some problems with UV that need to be addressed (5/11/2003 3:39:52 AM)
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The game really needs a couple points addressed: 1) Air unit control versus naval targets STILL needs a serious upgrade. I have a PBEM opponent who is running large transports to his airbase at Irau, while he runs the smaller 1500 capacity AKs and APs to Lunga. My Bettys and Nells ignore the smaller, closer ships that I want them to get to attack the larger ships at Irau, where my opponent has CAP. This is utterly unrealistic. I could see bombers going after a task force that is the "wrong target" if the correct task force is 30-60 miles away and a mistake in identification is made, but flying 200 miles off target would have got a few guys court martialed, especially if they did it all the time as happens in the game. Suggestions: 1. A "max range" setting on the naval attack, which sets the maximum range the squadron will attack a task force at. 2. A "target priority" setting might be useful and realistic as well, so you can choose target types. Settings like "target carriers" target escorts (includes all escorts plus minelayers/minesweepers, battleships and cruisers) and "target transports" and "target tankers" would help. Squadrons would strongly tend to attack the indicated target type.
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