Some problems with UV that need to be addressed (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Tech Support



Message


estaban -> Some problems with UV that need to be addressed (5/11/2003 3:39:52 AM)

The game really needs a couple points addressed:

1) Air unit control versus naval targets STILL needs a serious upgrade. I have a PBEM opponent who is running large transports to his airbase at Irau, while he runs the smaller 1500 capacity AKs and APs to Lunga. My Bettys and Nells ignore the smaller, closer ships that I want them to get to attack the larger ships at Irau, where my opponent has CAP.

This is utterly unrealistic. I could see bombers going after a task force that is the "wrong target" if the correct task force is 30-60 miles away and a mistake in identification is made, but flying 200 miles off target would have got a few guys court martialed, especially if they did it all the time as happens in the game.

Suggestions:
1. A "max range" setting on the naval attack, which sets the maximum range the squadron will attack a task force at.

2. A "target priority" setting might be useful and realistic as well, so you can choose target types. Settings like "target carriers" target escorts (includes all escorts plus minelayers/minesweepers, battleships and cruisers) and "target transports" and "target tankers" would help. Squadrons would strongly tend to attack the indicated target type.




estaban -> forgot too add (5/11/2003 3:45:41 AM)

Hit the post button too early...

2) There is a genunine bug in the game that involves evacuated units. I have lost several units that I have mostly evactuated but did not get them unloaded before the remainder of the unit was destoyed in combat. This has happened to me at both Lunga and Tulagi, where I have been unable to evacuate the entire unit because parts of the unit that are ineffective/exhausted/whatever you call that condition where they are present, but do not count towards the units combat strength, will not evacuate. These rump exhausted bits stay behind and get overrun/surrender, then when the evacuated parts of the unit that are still onboard ship get unloaded, they disappear.

This is utterly unrealistic. I have rescued 70-80% of several units, only to have the rescued bits disappear entirely when I offload them at port. These pieces should reform and reconstitute the old unit, and draw replacements as needed.




estaban -> (5/31/2003 5:48:20 PM)

Just an addendum on the disappearing evacuated unit issue:

This has happened to me with AA units, engineer units and one SNLF force. However, when I partially evacuated a regiment of troops, the rump "evacuated" unit didn't disappear, even though it wasn't offloaded until after the parent unit was wiped out.

So the disappearing evacuated unit problem does not seem to happen with regiments, only with smaller units.




John Lansford -> (6/7/2003 7:55:49 PM)

I lost the HQ unit of the Australian 3rd Division that way in trying to occupy the isolated island south of Rabaul. The TF was attacked by Vals from the Shortlands, heavily damaging several ships that had not unloaded yet. The 3rd Div HQ was partially unloaded, but the risk of further loss had me send the TF to Gili-Gili until I could get more escorts for the transports.

When the TF got to Gili-Gili and unloaded the remnants of the ground troops, the HQ unit, an engineering unit and AA unit had all vanished. Only the unloaded regiment of the 3rd Div made it to Gili-Gili, even though they had not unloaded at the original island. The 3rd Div HQ unit at the original landing site is there as a small remnant along with two partial regiments, but nearly everything on the transports is gone.

Now, one of the transports did sink on the way to Gili-Gili, but the report said the men were being rescued by the other ships. Does that mean the organizations were lost and the men absorbed by the regiment that was left?




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.453125