neuromancer -> RE: Awful lot of Russians! (1/3/2019 10:49:18 PM)
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ORIGINAL: lancer Vic handled this aspect of the game and it's one of the better AI's out there. He'd give you a more informed answer but my take on it is that if the Germans were allowed to chomp through the Soviets as they did in their inital, historical, blitzkrieg, the AI would have a heck of job picking up the pieces where the Soviet remnants are scattered all over a non-existent front. The AI needs a minimum unit density and some measure of coherency, front wise, in order to do it's job. Without the stiffening of the Soviets in the early game, the mid and late game would likely be a walk over for a German player as the AI would be unable to recover. Designing a decent AI is difficult but coming up with one that can put Humpty Dumpty together again in the face of an ongoing German onslaught is probably beyond the realms of what's feasible. I'm late to this party, but I'd been thinking about playing the game again, but was always frustrated by stalling out too early, so was looking for tips. I was reading this and thinking that I had to agree with the assessment that there had to be a better way to handle this than making the Russians ahistorically capable (which seems to be a common problem making getting even close to the historical achievements very difficult). But for it to be an AI issue... well, that changes things. If the AI pretty much packs it in by the end of July, that wouldn't be any better. Probably much worse. I would definitely say that for a PvP game you should go with more historical, but for the PvC, I get it. On the PvP side I think a better way to have handled it would have been to reduce supply and Political Points while Hitler and the High Command was dithering away. I find its hard to keep all the balls in the air with the limited PPs as it is, although that is one of the more interesting - if frustrating - parts of the concept, by reducing them to a trickle while the Powers That Be try to find their asses would be quite the limitation. At any rate, for the AI, I get it.
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