Hubert Cater -> RE: Amphibious transport (7/24/2017 11:32:48 PM)
|
Typically you embark on one turn and disembark on the next turn. From memory, and this was based on player feedback from one of our earlier versions of SC, the main reason for this implementation was to give opponents the chance to at least intercept/react to an amphibious invasion as otherwise it was impossible. However, since then we did add the ability of Naval units along the coast to automatically fire against enemy amphibious units that brush up adjacent to them, so perhaps this original implementation is no longer as necessary... but this is something we'd have to test from the start and I'd be hesitant to make any changes to it now for this game as a result. That being said, with the design of the channel and by using naval units to fill the ports, there is a way to work around this game mechanic, as you've discovered, and have the amphibious units embark and disembark on the same turn... but even here it is only 1 or 2 units if I remember correctly. If we didn't allow units to embark if there was a naval unit in port then this would I fear be too limiting and tedious to have to always move a naval unit out of the way when I unfortunately can't really think of a good reason to enforce this type of rule.
|
|
|
|