shunwick -> RE: Script-heavy AI? (8/11/2017 2:46:28 PM)
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I don't know of any in-depth tutorials for programming the PO. Such a beast would be very difficult to produce, if it truly goes in-depth, due to the extreme variability of scenarios. See... http://www.wargamecollege.net/category/archives/misc-toaw-design/ for an example the sort of things that need to be considered during the design process. Trial and error is, unfortunately, the only way to go. Start very small and take it slow. Programming the PO for a large and complex scenario is not something that is done lightly or without multiple iterations. Many creators, even well known ones, ignore the PO and just slap a "PBEM Only" sticker on the front when maps, OOBs, and timescales can all be PO unfriendly. Learning how to programme the PO can be a lot of fun. And can keep you amused for several years... Best wishes, Steve
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