Bullwinkle58 -> RE: Combat Events vs Combat Reports (8/15/2017 1:56:00 PM)
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ORIGINAL: BBfanboy Many "Combat Events" are total FOW phony, only there to give the atmosphere of the real life FOW. If you are following the text in the lower left window, the blue text is almost always pilot imagination. I think D/L of things plays a part in what gets into the Ops Report. No idea about the torps supply question, but as rustysi says some things were streamlined for the AI because of programming limitations. For example, I had a careful blockade and search cordon around a Japanese base and the AI produced a CA SCTF many hexes behind my lines, too far (36 hexes) to reach in a "cloaked" sprint! The CA had been attacked unsuccessfully in the blockaded port the turn before. A programmer of the game later confirmed that the AI can just "place" such a TF on the map without sailing a path there. I don't think that was "cricket" logically, but I guess the idea was to force players to escort their stuff back in rear areas. That would be a fair way to prevent the Allied player from forward-loading everything. I think it's just an artifact of the scripted AI, not any attempt to affect gameplay either way. When trigger points of various kinds are met, the script "fires" the next script or sub-script. If this requires TFs to be formed, particularly combat TFs, the AI "teleports" available ships to the formation port. I always suspected when I played the AI that there were limits to this, either in number or kind, but I don't have firm data. When you look at the programming it's easy to see why teleporting is needed. The "new" script isn't visible to the AI code until it fires. The need for the new TFs is a function of the new script(s). For the AI to "see" that, say, the three CAs and five DDs it will need at Truk in an unfired script are currently at Rangoon, and then form them, sail them, protect them from Rangoon to Truk, is a massive coding challenge, and moreover would require forward viewing unfired scripts in an environment where they may never BE fired. A human player knows he may need those ships at Truk in a month, so he begins to move them. The AI doesn't have that ability. So it teleports when it needs TFs to service the new script.
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