Canoerebel -> RE: Notes from a Small Island (1/15/2018 10:09:09 PM)
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Erik and I have run into another weird air battle over Shikuka. I've only seen the combat report, but it looks like 1000+ enemy fighters and about 90 strike aircraft visited the base. I had 700+ fighters on CAP. As with last time, the air battles were short and disinterested. Losses were light on both sides. But of those 90 strike aircraft, 40 got through to drop on ships, scoring two hits. This is sobering because we're seeing immense numbers of fighters tie each other up with neither side actually fighting to any appreciable extent. This allows a disproportionate number of strike aircraft to get through. I'm concerned that a KB alpha strike (probably cooperating with LBA) would wipe out my fleet, making leaving Shikuka undefended and undefendable. I sent this email to Erik: I think something’s wrong with the air combat model. The combats over Shikuka involves hundreds (thousands) of planes. The engagements are brief, the losses are light, and enemy strike aircraft get through under what seem to be weird circumstances. That’s the second time that’s happened. When this happened several weeks ago, I asked for help from the forum but didn’t get anything besides scattered guesses that didn’t seem to hold much hope for addressing the situation. I don’t know what’s going on; my readers don’t seem to know what’s going on. You may or may not have ideas. I don’t want you to share with me, except whether you think there’s a situation here. I’m afraid there is. His reply: Yeah, I agree. Something is strange. The fact that engagements are brief is telling. Also though, there are other issues with so much in one hex. I think this is a symptom of the stock non-SL kind of game, where it’s possible to have everything happen in one spot on map. This seems similar to the problem that happens when sweeps cooperate/coordinate. It throws off combat so that a small number of passes occur and light losses. I hate that. I do everything to get good leaders so planes operate at max performance and I get no combat. Grrrr. So… I think there is not much to do about it. It’s part of the difficulty of late game in an old operating system. Let me know your thoughts. My response: I’m real concerned about it. You had 90 or so bombers, 40 of which made it through the CAP to engage my ships. Imagine what’s going to happen when you send 500 or 1,000 bombers. The CAP are playing with each other, dancing around doing nothing, and then a high percentage of the strike aircraft make it through. My fleet, rather than being protected by a lot of good fighters, is basically unprotected. If the fighters were engaging in massive dogfights with heavy losses on both sides and then a reasonable number of bombers made it through, that would be what you’d expect. But this is nuts. It may be that the plan I conceived is unworkable in this environment, due to the game mechanics. If that’s so - if an unforeseeable aspect of the game engine voids what we’ve done – we may be fatally screwed. Do we play it out for now? I guess so, but if it becomes obvious that game glitches are unworkable and fatal, we may have to suspend or terminate. That’s assuming what I’m envisioning actually happens. I bet it will.
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