Lokasenna -> RE: Notes from a Small Island (4/21/2018 5:55:59 AM)
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ORIGINAL: Canoerebel In about a month, a decisive carrier battle should take place. If the Allies win, the outcome of the war should be secured. If they lose, everything will be a grind until the end or very late. You'll recall that in the previous carrier battle, near Paramushiro Jima, my fleet carrier TFs reacted while my CVEs did not. So I'm wrestling with how to address that - how to maximize the chances that all of my carriers will be available for the decisive battle. I do not have confidence in the usual tactics, such as using TF commanders with low aggression ratings, setting the TFs not to react, and having the carrier TFs following a non-carrier TF. I may have to use one or more or all of those tactics, but they don't make me rest easy. The one sure thing would be to create hybrid carrier TFs - TFs with both fleet carriers and escort carriers. There is, of course, a major downside: the CVEs have speeds of 18 to 21 knots. This slows down all the ships in the TF, including the valuable fleet carriers, making them more vulnerable to the enemy air raids (and in surface clashes, I presume). The advantage is that this tactic would keep all my carriers together, ensuring that the host of fighters aboard CVEs - probably something like 750 fighters - would be available for defense. I think the consensus of the experienced Forumites is: "Don't do it!" I'm not so sure. What do you think? I'm a few days late to the party. I haven't suffered many adverse carrier reactions, and none now that the multiple reaction bug has been fixed (they've still reacted but only 1 hex and it's been fine; that's partly luck). The best advice I can give for avoiding reaction is to either be really confident that you'll be at 7 hexes, or to make sure you get closer than that. Reactions only appear to occur in the 5-6 hex range - I don't know why for sure, but I have a guess that nobody has ever said yay or nay about. I suspect it has to do with what amounts to "legacy code" - the change in hex size, and a potential oversight. If you end up at 7 hexes or at 4 hexes, your guys shouldn't react (I mean I've only had 20 CV battles/skirmishes tops, so this is a small sample, but that's my experience). Do not mix your CVE and CV TFs. Just don't. They won't really affect you in air raids, except that: (1) the CVE is almost certainly weaker in AA than whichever ship it is replacing, and (2) your CV TFs are more likely to take strikes than your CVE TFs (I think - they should, if DL is high on your CVs which it will be), and CVEs go down easy = easy points. The second big reason is the surface combat threat. If you get caught on the surface, your CVEs will slow your whole TF down and you could end up with a disaster. Not mixing them also allows you to separate them out by value. You can win without CVEs if you absolutely have to (I think). I don't think you can win without CVs unless you also eliminate enough of his. If you're that concerned about your CVE TFs not being in the fight to provide the CAP, then set their range to 1 - your CF TFs should not react more than 1 hex away.
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