Equipment Reliability (Full Version)

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Naughteous Maximus -> Equipment Reliability (8/25/2017 6:59:04 PM)

Just wondering about equipment reliability in the game. I am working on adding some "What if" vehicles to the Germans in the editor and have noticed the information on equipment reliability is somewhat different when compared with WitE. In WitE, the lower the number, the more reliable the vehicle is, yet in WitW, its the opposite. The higher the number, the more reliable the vehicle is. All other data on the equipment is the same for both games, just the reliability factor is totally reversed. What's up with that? Panzer IVh in WitE = 25, Panzer IVh in WitW = 58? Why is it such a drastic change? Since I am modding WitW, I just want to know, is the higher the number, the more reliable the vehicle is? [sm=mad-1003.gif]




jack54 -> RE: Equipment Reliability (8/25/2017 7:05:15 PM)

High reliability is supposed to be bad...

see here
http://www.matrixgames.com/forums/tm.asp?m=4329064

Edit: Good question though about the Panzer IVh [&:]




Joel Billings -> RE: Equipment Reliability (8/25/2017 9:23:32 PM)

From the living manual, page 73:

9.6. AIRCRAFT AND AFV/COMBAT VEHICLE RELIABILITY All aircraft and AFV/Combat vehicles have a reliability rating which ranges from “really good” (lower numbers) to “really bad” (higher numbers). An example of a 5 would be an armoured car and a 45 would be a Panther D AFV. These reliability ratings are checked when aircraft conduct a mission or AFV/Combat vehicles are moved, with those that fail the reliability check becoming damaged. To reflect initial production “teething” problems, aircraft and AFV/Combat vehicle reliability will be increased by five when they first come into production and then decrease by one each month until they reach their standard reliability rating. The reliability rating of obsolete (out of production) aircraft is treated as higher than their normal reliability rating, which will make them more susceptible to attrition.

V1.00.07 – 19 December 2014 Rule correction – Aircraft reliability works as described in the manual, but AFV reliability works differently. The reliability rating of an AFV is actually two different items. The first digit represents the reliability of the AFV when moving (if only 1 digit is shown the 1st digit is assumed to be 0). The higher the number, the less likely the AFV will become damaged during movement. The second digit is survivability, and the higher the survivability the less likely the AFV will be destroyed in combat during a special survival check as opposed to just being damaged.




Naughteous Maximus -> RE: Equipment Reliability (8/26/2017 6:03:01 AM)

quote:

From the living manual, page 73:

9.6. AIRCRAFT AND AFV/COMBAT VEHICLE RELIABILITY All aircraft and AFV/Combat vehicles have a reliability rating which ranges from “really good” (lower numbers) to “really bad” (higher numbers). An example of a 5 would be an armoured car and a 45 would be a Panther D AFV. These reliability ratings are checked when aircraft conduct a mission or AFV/Combat vehicles are moved, with those that fail the reliability check becoming damaged. To reflect initial production “teething” problems, aircraft and AFV/Combat vehicle reliability will be increased by five when they first come into production and then decrease by one each month until they reach their standard reliability rating. The reliability rating of obsolete (out of production) aircraft is treated as higher than their normal reliability rating, which will make them more susceptible to attrition.
@ Joel Billings, If I'm reading this correctly, am I to believe that as I play the game, for every month that goes by, the reliability number will actually decrease by 1 for every month that goes by till it reaches its reliability potential? How many months or turns does that take and is it different for different vehicles? As an example, to help me understand better, using the Panther as a reference, please explain the reliability factors for all models of the Panther. The Panther D = 8 or would it be better if it was 08, Panther A = 28, Panther G = 48, would the Panther F = 53?





Joel Billings -> RE: Equipment Reliability (8/26/2017 7:18:13 AM)

For AFVs, you should go by the part in red as this was changed after release. We'll need Jim Wirth to explain how the details work as he set up the system and the data.




nigedaly -> RE: Equipment Reliability (1/2/2018 6:57:38 PM)

Well, Jim didn't come back on this, did he?[8|]

I'm reading it like this (note changes):

9.6. AIRCRAFT RELIABILITY All aircraft have a reliability rating which ranges from “really good” (lower numbers) to “really bad” (higher numbers). These reliability ratings are checked when aircraft conduct a mission, with those that fail the reliability check becoming damaged. To reflect initial production “teething” problems, aircraft reliability will be increased by five when they first come into production and then decrease by one each month until they reach their standard reliability rating. The reliability rating of obsolete (out of production) aircraft is treated as higher than their normal reliability rating, which will make them more susceptible to attrition. [All reference to AFV/Combat vehicles removed by me]

Second part:

V1.00.07 – 19 December 2014 Rule correction – Aircraft reliability works as described in the manual, but AFV reliability works differently. The reliability rating of an AFV is actually two different items. The first digit represents the reliability of the AFV when moving (if only 1 digit is shown the 1st digit is assumed to be 0). The higher the number, the less likely the AFV will become damaged during movement. The second digit is survivability, and the higher the survivability the less likely the AFV will be destroyed in combat during a special survival check as opposed to just being damaged.

So, to take your example, Naughteous Maximus, the Panther D (at 08) is lucky if it starts in the morning, but has great survivability! Whereas the Panther F is great in cold weather, but hasn't a snowball's chance in hell of surviving a direct hit.

Am I understanding this correctly, Joel?




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