Luskan -> I like it (5/18/2003 1:26:12 PM)
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I like it. Rather than stick a time-based points system in WITP, this could work instead. Sure, after a few days you need engineers - but for some crucial factors the length of time at a base adds some bonuses: 1. Although you'd think this would have to apply to units and not bases, the longer a unit is at a base, the better that unit will know the ground. This is especially important in coastal areas where an invasion fleet arrives at night. The fact that the defenders know the area very well means that they a: react faster to the invasion (probably) by getting into positions etc. B: Don't get lost on the way to their hastily formed defensive line. C: Can accurately predict where the enemy will land and what their initial invasion objective will be, and d: will know every rock/trench/choke point in the area, so they will be able to occupy them either as they advance or fall back etc. The invaders are at a big disadvantage as a result of the above - an advantage they wouldn't be at if the enemy had taken over the base just a week before the invaders arrived to retake it etc. 2. Positioning of mines, fox holes, wire, obstacles, some of these tasks are jobs that are never finished. More time = better non-engineer-required defences.
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