ultradave -> RE: Air / helo escort of a surface fleet (9/26/2017 3:18:40 PM)
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Oh, I see. Ok, what you want for this is the Formation Editor, F4. First, right now, read the manual, page 55 at the bottom and onto page 56. Then read the rest of this. Group selected units, open up the F E with F4, designate the frigate as the base unit, then select the MTB, select relative, click on the map where you want him relative to the frigate, and it will do it's best to maintain station. That's all you have to do. No mission. From then on you give your orders to the group, not the two individual units. There's a check box for sprint and drift is not described in the original manual. It's a newer feature. Basically, an escort will sprint ahead at high speed, then slow to a crawl to listen (for subs). Then repeat. Good if your formation is moving at speed but you have an ASW threat to worry about. Other than that the manual has good descriptions of the options. Previously we were discussing the missions and reference points because those make more sense for air units that are out front or patrolling for enemy A/C or subs. If you just want ships to keep station and "escort" others, then F4 is what you want. [edit] Since you've been playing NI scenarios, open up the Beware of the Badgers scenario and you'll be starting with 3 large task forces, all set in formations around the most important units (Aircraft Carriers and Amphibious Landing Ships). You can get a good idea of how they work, reset the formations to different, play around with it. Oh, and you can open F4 at any time and modify a formation. When you restart the game the ships will adjust. Might take some minutes depending on what you asked for (think about it - they are moving forward, and you've asked them to either move up or drop back and maybe spread out - takes time because their RELATIVE speed to each other is quite slow)
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