Peter Fisla -> UPDATE 4 - Status (10/1/2017 10:14:41 PM)
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Hi All, Just a quick status update, things are going well and I plan to finish all the development by the end of October - or earlier if possible. While I'm doing development, Jorgen and I continue with testing. If all goes well, I hope to send the final version of UPDATE4 to matrix games in the middle of November. Here is a kind of a rough list of items what will be part of UPDATE 4, this is not final: Bug fixes: - Do not display AI setup zones information in the Hex Information Box (section 4.6.2. of the manual) - When a scenario side has AI control units, even if that side is currently being controlled by a human player and no human controlled units (Infantry or AFV) are being deployed in the current turn, the game will now not enable Reinforcements Segment. - AI will now place eligible ordnance into Rubble, Buildings and Lumberyards - German 75mm PAK 40 would not fire from a building - If a personnel unit is broken/broken+, "p" pinned sign will not be now displayed - When an AFV fails to start and is immobilized/fails a bog check/Stalls/Starts/Stops/changes its hull or turret orientation, the message displayed in the Auction Log Window would quickly disappear without user being able to see the message - The Pzkpfw IVF1 counter art sprite had long barrel, instead it should have short barrel, Terrain.png was modified - German 7.5cm leIG 18 and 15cm sIG 33 Infantry guns, British 6-Pounder Anti-Tank Gun, 17-Pounder Anti-Tank guns and British M1A1 75mm Artillery Howitzer now carry limited HEAT ammunition. - Any weapon belonging to a personnel unit that is locked in a Close Combat/Melee cannot fire New Feature: - Added support for Text Labels in the editor as well as in the game engine - Added support for colored text in the User Control Panel - Added support for colored text in the Auction Log window - Added fire target evaluation functionality – Combat Target Advisor Changes: - OBA accuracy has been improved by 50% - SW/Ordnance/AFV weapons when they break, the message in the Action Log window will display "Malfunctioned" rather than "Broken". The term "broken" now applies to the personnel units only. - Line of Sight and Fog of War processing is now up to 45% faster, this should help with large maps and campaign games - Manual changes and updates, added APPENDIX 6 and 7 Cheers!
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