UPDATE 4 - Status (Full Version)

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Peter Fisla -> UPDATE 4 - Status (10/1/2017 10:14:41 PM)

Hi All,

Just a quick status update, things are going well and I plan to finish all the development by the end of October - or earlier if possible. While I'm doing development, Jorgen and I continue with testing. If all goes well, I hope to send the final version of UPDATE4 to matrix games in the middle of November.


Here is a kind of a rough list of items what will be part of UPDATE 4, this is not final:

Bug fixes:

- Do not display AI setup zones information in the Hex Information Box (section 4.6.2. of the manual)
- When a scenario side has AI control units, even if that side is currently being controlled by a human player and no human controlled units (Infantry or AFV) are being deployed in the current turn, the game will now not enable Reinforcements Segment.
- AI will now place eligible ordnance into Rubble, Buildings and Lumberyards
- German 75mm PAK 40 would not fire from a building
- If a personnel unit is broken/broken+, "p" pinned sign will not be now displayed
- When an AFV fails to start and is immobilized/fails a bog check/Stalls/Starts/Stops/changes its hull or turret orientation, the message displayed in the Auction Log Window would quickly disappear without user being able to see the message
- The Pzkpfw IVF1 counter art sprite had long barrel, instead it should have short barrel, Terrain.png was modified
- German 7.5cm leIG 18 and 15cm sIG 33 Infantry guns, British 6-Pounder Anti-Tank Gun, 17-Pounder Anti-Tank guns and British M1A1 75mm Artillery Howitzer now carry limited HEAT ammunition.
- Any weapon belonging to a personnel unit that is locked in a Close Combat/Melee cannot fire

New Feature:

- Added support for Text Labels in the editor as well as in the game engine
- Added support for colored text in the User Control Panel
- Added support for colored text in the Auction Log window
- Added fire target evaluation functionality – Combat Target Advisor

Changes:

- OBA accuracy has been improved by 50%
- SW/Ordnance/AFV weapons when they break, the message in the Action Log window will display "Malfunctioned" rather than "Broken". The term "broken" now applies to the personnel units only.
- Line of Sight and Fog of War processing is now up to 45% faster, this should help with large maps and campaign games
- Manual changes and updates, added APPENDIX 6 and 7

Cheers!




stevemk1a -> RE: UPDATE 4 - Status (10/1/2017 10:42:56 PM)

Thank you! [8D]




UP844 -> RE: UPDATE 4 - Status (10/1/2017 10:52:11 PM)

Thanks, Peter!!!




Ticonderoga60 -> RE: UPDATE 4 - Status (10/2/2017 8:52:57 AM)

Good work Peter, thanks!!!




rico21 -> RE: UPDATE 4 - Status (10/2/2017 9:21:07 AM)

Mmmouais!!!




Big Ivan -> RE: UPDATE 4 - Status (10/2/2017 10:25:28 AM)

Thanks for the update Peter![;)]




Cataphract88 -> RE: UPDATE 4 - Status (10/2/2017 1:09:22 PM)


quote:

ORIGINAL: rico21

Mmmouais!!!


+1




slaphappypappy -> RE: UPDATE 4 - Status (10/2/2017 8:32:03 PM)

Yes!! Thanks!!





Hailstone -> RE: UPDATE 4 - Status (10/3/2017 1:02:05 AM)

I like but now there's anticipation. Why, why...[;)]




Peter Fisla -> RE: UPDATE 4 - Status (10/17/2017 8:18:46 PM)

So as of today I have completed development on UPDATE 4:) Now Jorgen and I are doing testing and stuff. Assuming testing goes smooth, I hope to get the whole package sent to matrix games by the end of October.

Cheers!




UP844 -> RE: UPDATE 4 - Status (10/17/2017 8:27:25 PM)

[&o] [&o] [&o]

Let's go with the fireworks!

[image]http://ww2today.com/wp-content/uploads/2016/11/katyusha-rocket.jpg[/image]




LN59 -> RE: UPDATE 4 - Status (10/22/2017 3:33:37 PM)

Bientôt la mise à jour n°4 ? Faut fêter ça !
________________________________

Soon Update #4? Must celebrate!

[image]local://upfiles/53500/19684E9D940A4E35ABF2B75158E33B72.jpg[/image]




Peter Fisla -> RE: UPDATE 4 - Status (10/23/2017 12:11:15 AM)

Quick update, I was able to improve line of sight and Fog of War processing logic by up to 45% - this should help with large maps...especially campaign games. UPDATE4 is shaping up to be quite an update indeed :)




Hailstone -> RE: UPDATE 4 - Status (10/23/2017 2:12:15 AM)

Thanks man.[:)]




UP844 -> RE: UPDATE 4 - Status (10/23/2017 10:49:23 AM)

Great news! Thanks a lot, Peter! [:)]




Ticonderoga60 -> RE: UPDATE 4 - Status (10/23/2017 11:53:38 AM)

Great Peter, this is a very good news. The most important thing in this state of game is the lag during movement segment expecially. Thx Peter for maked a dream in reality!




Cataphract88 -> RE: UPDATE 4 - Status (10/23/2017 4:57:32 PM)

Sounds like a good step forward, Peter, thanks a lot. [:)]




Big Ivan -> RE: UPDATE 4 - Status (10/23/2017 6:47:22 PM)


quote:

ORIGINAL: Peter Fisla

Quick update, I was able to improve line of sight and Fog of War processing logic by up to 45% - this should help with large maps...especially campaign games. UPDATE4 is shaping up to be quite an update indeed :)



If it will help the slow speed issue with larger scenarios and reinforcements coming in later turns, that would be a HUGE update Peter!!

Couple that with the new color text coding, eligible ordnance in buildings, map labels and Target Combat Advisor it will be quite an update for sure!

Thanks!

John[:)]




slaphappypappy -> RE: UPDATE 4 - Status (10/23/2017 10:13:42 PM)

Yes, Yes, and Yes!!




stevemk1a -> RE: UPDATE 4 - Status (10/25/2017 5:52:21 AM)

Thanks again, Peter!




Franciscus -> RE: UPDATE 4 - Status (10/25/2017 7:49:26 AM)

Great [&o]




Peter Fisla -> RE: UPDATE 4 - Status (10/30/2017 6:12:57 PM)

Alright, it's official; UPDATE4 has been submitted to matrix games. It's out of my hands now, I hope you guys get it soon :)

Cheers!




Rosseau -> RE: UPDATE 4 - Status (10/30/2017 11:55:03 PM)

Thanks for your continued commitment to the game, Peter. Not that I am surprised, as it has been a life-long endeavor for you from what I understand! Not all developers take their projects so seriously.




Peter Fisla -> RE: UPDATE 4 - Status (10/31/2017 1:56:55 AM)


quote:

ORIGINAL: Rosseau

Thanks for your continued commitment to the game, Peter. Not that I am surprised, as it has been a life-long endeavor for you from what I understand! Not all developers take their projects so seriously.


Thank you for your kind words Rosseau. TotH is a passion/hobby for me, I will continue to fix/polish/enhance the game for the future.




Angiel -> RE: UPDATE 4 - Status (10/31/2017 3:21:17 AM)

Thanks for updating,[;)] now the game has improved a lot.




rico21 -> RE: UPDATE 4 - Status (10/31/2017 5:44:08 AM)

Thanks for your continued commitment to the game, Peter. Not that I am surprised, as it has been a life-long endeavor for you from what I understand! Not all developers take their projects so seriously.

+1




Ticonderoga60 -> RE: UPDATE 4 - Status (10/31/2017 7:57:50 AM)

Thx Peter for your professionalism and for treat us with respect and friendship. I'm waiting the update anxiously.
TOTH: a dream become reality!
+1 +1 +1




UP844 -> RE: UPDATE 4 - Status (10/31/2017 5:20:09 PM)

Thanks a lot Peter, I'm eagerly looking forward to update 4 and its improvements!





Big Ivan -> RE: UPDATE 4 - First Impression (11/23/2017 7:30:47 PM)

Peter,

So far update 4 is playing pretty well for me. The speed of the game has improved greatly and the color coding
of units, messages and information is a super big plus. So to I like the text additions for the map. I made a medium size
test scenario to check the new features out and it played pretty well.

I had units starting on board (Infantry and armor) and reinforcements coming in on turns 3 & 4 and there seemed to be no loss of speed.
The visibility was set at 10 hexes. I even had artillery and while my artillery lost battery contact after only one
mission, the A/I's artillery hit some of my troops twice causing havoc.

Overall I think you did a nice job improving playability and moving TotH forward with this new update.

Cheers!
John[;)]




Peter Fisla -> RE: UPDATE 4 - First Impression (11/23/2017 8:15:43 PM)

quote:

ORIGINAL: Big Ivan

Peter,

So far update 4 is playing pretty well for me. The speed of the game has improved greatly and the color coding
of units, messages and information is a super big plus. So to I like the text additions for the map. I made a medium size
test scenario to check the new features out and it played pretty well.

I had units starting on board (Infantry and armor) and reinforcements coming in on turns 3 & 4 and there seemed to be no loss of speed.
The visibility was set at 10 hexes. I even had artillery and while my artillery lost battery contact after only one
mission, the A/I's artillery hit some of my troops twice causing havoc.

Overall I think you did a nice job improving playability and moving TotH forward with this new update.

Cheers!
John[;)]


Hi Big Ivan, as a game designer/developer I really appreciate your feedback on the update and I' glad to hear the UPDATE4 made the game better! I'm already starting to think for UPDATE5, cheers and thank you again for the quick feedback! [sm=00000436.gif]




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