PaxMondo -> RE: Understandings rd factories (10/17/2017 1:05:59 PM)
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ORIGINAL: rustysi quote:
ORIGINAL: VigaBrand quote:
ORIGINAL: rustysi quote:
Is it a good idea to accelerate the A6M Sen Baku? This is a fighter-bomber version of the Zero IIRC. IMHO using Japanese naval pilots for anything other than naval operations is wasteful, so I would not produce that A/C. quote:
How many A6M8 you want to produce, if you are finished the research? Personally, none. I don't research the whole Zero line preferring the Sam instead. Problem is it will come too late to be of any use as a CV A/C. Most of Japans' carriers should be artificial reefs by then. TBH (unless you skip the flow chart) the A6M8 will most likely be too late as well. In addition, the A6M8 is not that much better than the 5b or c at any rate. Even researching these late model Zero's may be of little benefit, as some here have suggested. How strong did you research the SAM and at which date would that plane be availble? At start I don't research the Sam heavily, which is why I wish to change the Zero line ASAP. I don't have a date as to when I believe it'll be available as I haven't gotten all R&D facilities started as yet. Don't expect to max out the R&D for Sam 'til sometime in early '43. At that point I'll have an estimate as to when it'll arrive. As I've said previously I doubt it'll have any significant impact as a CV asset, but will more than likely be a land bird. For stock type scenarios: If you go big, 15*30 or 18*30 factories, from the start you can expect it mid '44-ish. Anything earlier would require a lot of luck. If you are playing stock type scenario, it is worth it. If PDU OFF, for sure go 18*30 or more as ALL IJN fighter groups will upgrade to A7M giving your overall fighter forces a huge upgrade. In PDU On, 15*30 is more appropriate as N1K is a very good interim LBA fighter for the IJN. OR if you plan to ground your KB, you may choose to go only 12*30 and focus more on getting the N1K earlier which can be an effective strategy. A lot of this is about your overall strategy. There is NO single recipe for the IJN. Experience with the game will give you more options, not fewer. [8D]
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