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Von Rom -> (5/29/2003 12:42:30 AM)

[QUOTE]Originally posted by Reknoy
[B]Actually, I had the benefit of controlling Poland at the time (note to aspiring Prussian players: Poland is a minor country that can be taken in a conditional peace land pick -- OUCH).

My supply therefore started from Poland and Britain was unable to effect the same blockade.

I had a plentiful supply of minor country corps to use as "sentries" over the supply chains and further as buffers for the "in between" areas between depots (which I would usually garrison with 5 factors each).

And I did not cover Russia -- just enough to get the surrender.

Reknoy [/B][/QUOTE]

Great job :)

But somehow this all seems a bit too easy (something Napoleon never had despite his genius).

My theory to gaming should be: for every action, there should be a reaction or a consequence.

For example: if you draw supply from Poland, then a combined Russian/British naval blocade of Poland should be a very real possibility. Thus forcing you to draw supply directly from France (or force you to engage in a bloody naval campaign to break the blocade). The British navy should be a real headache for the French (which it was historically). If playing France the player will have to take this into account: do you build ships in early 1800s to counter the British navy, or do you go for a land army? Even with a large navy, France should possess poor to medium level Admirals, while the British should have several outstanding Admirals.

If you have long supply lines, then disruption of them by Cossacks, should be a very real possibility.

Also, Russia should not surrender if it loses its capital (the Russians burned the capital to show Napoleon that they would fight to the end). So perhaps special victory conditions are needed for Russia.

Weather in Russia (especially in winter) should impose a severe penalty on attacking forces. In addition, supply should be reduced slightly for each additional province your army moves from its initial country of supply.

Finally, I can't think of a better time when Napoleon is deep in Russia, his supply lines are long, and his forces are suffering attrition, then for a coalition of forces made up of British, Prussian, and Belgian forces to attack his rear provinces. . .

The "Bad Boy" values should determine the timing of coalition formations and their attacks on the aggressor (whoever that may be).

Cheers!




Roads -> (6/3/2003 4:57:09 AM)

[QUOTE]Originally posted by Von Rom
[B]But what happens when your supply lines have been severed, which should be a possibility, the further you drive into Russia?
[/B][/QUOTE]

Surely that's Reknoy's point. You're screwed if that happens regardless of whether you've plundered or not - the forage values in Russia are too low to allow you to survive for any meaningful amount of time without depot supply.

As such the plunder decision is a no-brainer. You're going to be relying on depot supply, so you may as well plunder everything in site. Doesn't add much to the game really.




Chiteng -> (6/3/2003 4:59:10 AM)

[QUOTE]Originally posted by Road's
[B]Surely that's Reknoy's point. You're screwed if that happens regardless of whether you've plundered or not - the forage values in Russia are too low to allow you to survive for any meaningful amount of time without depot supply.

As such the plunder decision is a no-brainer. You're going to be relying on depot supply, so you may as well plunder everything in site. Doesn't add much to the game really. [/B][/QUOTE]

Actually no. You supply the important things and attrit the militia.
CAV you supply, and arty and GDS (if you can)




soapyfrog -> (6/3/2003 11:24:31 PM)

A quick note on Insurrection Corps: It would be best (IMHO) if the Insurrection Corps were stood up instead on the reinforcement phase after a violation of the Insurrection provinces takes place IF there will be no mechanism for the Austrian player to do it himself at the exact time of violation.

The reason is that whatever criteria are applied to the automatica placement they will always be less than ideal, and prone to abuse by players who understand them... for example a good Turkish player should be able to figure out how to rbing overpowering force against the automatically stood up and leaderless Insurrection corps, and this would very much suck for Austria.

If I had the choice between 1) automatic placement suring enemy movement and b) "late" voluntary placement during the next reinforcement step, I pick "b" every time.

Also it'll be easier to implement, no question!

*Edit: whoops posted this in the worng thread. D'oh!




Reknoy -> (6/4/2003 12:57:51 AM)

Hey! We agree on something!!! :)




soapyfrog -> (6/4/2003 1:17:12 AM)

Oh I'm sure we agree on a lot ;) We both play EiA, the greatest game ever conceived, after all! :D




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