The Aleutian Crisis is released. (Full Version)

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bru888 -> The Aleutian Crisis is released. (10/24/2017 1:19:09 AM)

October, 1945. The war is not over yet. Emperor Hirohito's order to surrender was not obeyed by a renegade faction of the Japanese military who will not accept defeat. This strong force has invaded the western Aleutian Islands. Task Force Eskimo is now on its way to meet them, but there is other trouble brewing in the region...

Available here, along with some other good scenarios: The Aleutian Crisis

[image]local://upfiles/53357/5CF929E455744F8DB817E3CC1A6EEC4F.jpg[/image]




Cataphract88 -> RE: The Aleutian Crisis (10/24/2017 6:18:39 PM)

Thanks a lot for this, I downloaded it from the Slitherine site. [:)]




bru888 -> RE: The Aleutian Crisis (10/27/2017 4:46:54 PM)

quote:

ORIGINAL: cataphract88

Thanks a lot for this, I downloaded it from the Slitherine site. [:)]

Thanks for trying it. Feel free to bitterly criticize it over there (look for the thread called "Bru's Scenarios") if you wish. I can take it although I may do one of these, privately:

[sm=fighting0045.gif]

BTW, I'm working on the next one: Voyage of the Bismarck.




Cataphract88 -> RE: The Aleutian Crisis (10/27/2017 11:47:06 PM)

Good luck with the new scenario. [:)]




bru888 -> RE: The Aleutian Crisis (10/30/2017 5:47:28 PM)

quote:

ORIGINAL: catbasket

Good luck with the new scenario. [:)]

Thanks. Here are a couple of previews of Voyage of the Bismarck.

[image]local://upfiles/53357/861DA653A89A4017BB0C1179A40259C3.jpg[/image]




bru888 -> Re: The Aleutian Crisis is released. (2/26/2018 1:11:15 AM)

The Aleutian Crisis new version 1.1 uploaded. (What the heck? How have I gotten away with only one revision of this scenario? It must have been before I started numbering my versions.)

- A few typos fixed but most importantly,
- All Turn Start popup messages now occur at turn start rather than the first move of a turn. The latter arrangement was a workaround but it is now less obtrusive having messages popup at the beginning of the turn instead of while moving units. The reason I am able to make this change is the discovery that linking objectives to hexes is why Turn Start popup messages would not appear if the player looked at objectives at the start of a turn. Objective hex links are now removed.




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