Alfred -> RE: Non-combat experience (10/25/2017 7:43:00 AM)
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In the context of LCUs which is the point of this thread, I will repeat what I previously posted. Experience does not impact on construction time. Experience is an input into the combat algorithms and nothing else. It doesn't make loading/unloading ships any faster. It doesn't make repairing aircraft any quicker. It doesn't aid healing. It doesn't speed up receiving replacements. It just doesn't except for combat. It is not uncommon for posters to regularly refer to combat and non combat LCUs. Technically that distinction is not precise and its loose employment can mislead inexperienced players to misunderstand the game. In AE, all LCUs are manoeuvre units. They are all "combat" units which can participate in combat. The correct technical distinction is between those LCUs which can initiate combat and those which are support units and unable to initiate combat. Excluding the special combat rules triggered by terrain, the nature of a LCU's combat participation and the type of attack it can initiate depends on the type of devices it contains. Some LCUs cannot initiate any type of attack, others can only initiate a bombardment attack, whilst others can initiate a deliberate or shock attack. All LCUs, including support LCUs, have a degree of firepower which is fed into the combat algorithms. There are no Red Cross type combat exempt units catered for in the AE combat algorithms. Alfred Edit: See post #9 for an indirect combat algorithm benefit
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