Titan -> RE: play balance in v1.10? (11/3/2017 2:37:31 AM)
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ORIGINAL: Sugar -10. Without the advantage they don`t need to start the war anymore. Actually research has decreased through max. 1 chit in Int. (V 1.10), giving the Allies the opportunity to overcome with 1 chit in Int. each (and a 3 times higher possibilty for a breakthrough). Research progression slows down with every new lvl automatically, and the difference between high lvl tanks or fighters is decreasing: getting from lvl 1-2 increases the attack value of tanks by 25%, from lvl 4-5 by 12.5%. Most of us already know the predecessor SoE, you don`t have to invent the game new. It was pretty well balanced, but the map was tiny in comparison, and the research was so slow, nobody would ever see a Kingtiger in a PbEM. Research was not only slower, the max. cap was even very low for the Germans. I don`t believe this game isnīt well balanced anyway, I won all of my PbEMs, even with the Allies. Before changing anymore, I`d prefer to let the best players judge over balancing. Let`s do a tournament! Sugar, i dont see any evidence of German research slowing down at all. its now June 1943 and my level 3 Russian armour is now facing Level 5 German armour!!! My earlier point was if the Germans went balls out from Day one he should get level 5 in 1945....So now he can just keep buying level 5 tanks now instead of spending on Research. again i say Germans and even the Allies in that matter hit the research levels to quickly leaving 43 onwards with nothing worthwhile to research
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