Aeson -> RE: Opportunity for DW2 now that Stellaris just shot itself in the foot (11/23/2017 5:36:57 AM)
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Shown below is one of the things I have done in the past to try to test this out. The five stations in the image are all of the Interdictor Test Station design, with the one in the center having been given to a pirate faction and the around it belonging to my empire. I have tested using this general setup with and without giving the pirates the technology to build the components, just in case that makes a difference despite no other component in the game requiring you to have the technology to make it before you can use it. I have tested using stations which only had one of the jump disruption components. I have tested with ships or stations placed close enough (as in the attached image) to ensure that the HyperDeny fields are active prior to jumping across, and without ships or stations close enough to cause the HyperDeny fields to be active. I have even ordered ships to go attack the pirate-controlled Interdictor Test Station to make sure that the Gravity Well Projector is working (it is). I have never seen any test jump interrupted by passage through the field effect of the Gravity Well Projector unless its destination was inside the Gravity Well Projector's field effect, nor have I ever seen a jump interrupted by passage through a HyperDeny field (whether the component-generated ones or the ones you can find at story-related map locations) if the vessel was already at hyperspeed prior to entering the area affected by the jump inhibitor. The only thing that I have not tested is triggering HyperDeny fields as ships pass, but only because getting the timing right on that one is a royal pain. [image]local://upfiles/46000/15EAC26680EF45F8830CA861D03F7D13.jpg[/image] Perhaps something fishy is going on because pirates are quasi-neutrals, but on the other hand pirate ships and stations are automatically targeted by idle warships within the system and by stations if the pirate ships are in range. Replicating the above test with a standard empire with which the player empire is at war should not be difficult, but I doubt that it will reveal anything different.
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