ghoward -> Make LocType repairable (11/3/2017 9:41:53 PM)
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Does anyone know how to do this. In Vic's old North Africa scenario, towns and villages etc are set to not buildable, but they are repairable, so it is possible. There is more to doing it that setting buildable=false and setting an EP Cost>0 on the LT page of the editor. I have tried that 10 times. There has to be a switch, or a rulevar, that controls repairabliity for a LocationType, or a LocTypeGroup, or something like that. Does anybody know where it is?
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