RE: Issue with Clicking and Scrolling (Full Version)

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Redsco -> RE: Issue with Clicking and Scrolling (11/22/2017 6:59:35 PM)


quote:

ORIGINAL: Redsco

Hello,

I have the same problem, my game seem lag more than 1 second when I make a clic.
It's seem a little better when I disable the sound.
Please I need a fix...

[&o]

Config: Win 10 64bit, i5 2500k 3.3 GHz, 8GB RAM, NVIDIA GeForce GTX 750Ti.

I know, is not a recent build but I can run game like the witcher 3 without too much problems.

Cordially.








Grim.Reaper -> RE: Issue with Clicking and Scrolling (11/22/2017 11:15:46 PM)


quote:

ORIGINAL: ralphtricky

The only commonality is that they both hit the disk, the new game to load all the scenario names, and the play to load all the graphics. I'd expect them to possibly have a slight delay. While playing though, everything should be in memory except when Zooming and Playing sound.

The logic is largely unchanged from TOAW 3, it's all old school for now. If the new flag doesn't work, I'm at a bit of a loss, especially since it seems to occur on a couple of machines with different video card vendors.



Ok, was worth a shot....I'll keep my fingers crossed the patch will happen to fix my situation.




Grim.Reaper -> RE: Issue with Clicking and Scrolling (11/23/2017 12:24:27 AM)

Hello Ralph...I have a sample of a video I can share with you, might give you a better impression...not sure how I can get to you....it's abut 30 MB.




Grim.Reaper -> RE: Issue with Clicking and Scrolling (11/23/2017 9:03:58 AM)

Below is an actual GIF of a sample gameplay with my issues....

Things to notice...

- This video starts immediately after the computer completed its turn on the Korean tutorial. I had to reduce the length so the size was not too big too load.

- The entire length is about 2 minutes. At times you may think nothing is happening, that is because of the issues I have reported where things appear to lock up and go black at times. So please watch it from start to finish and you'll see my experience.

- You'll see me start by pressing the first button on box after computer turn, you'll notice the delay. Then as I do the same for the other boxes you'll see the delay for each. However, in this particular game it was not as bad as I have seen in others. Often times the click delay is much worse but I wanted mostly to share this video because of what happens with zooming which you can read about below.

- As I click on the buttons, notice where my cursor moves to. That is not me moving the cursor, the game itself is placing it on various parts of the screen. Its never consistent and often feels random on where it lands.

- Once all the info boxes have been closed and the click delay ends, I immediately attempt to zoom in/out....you'll notice it appears nothing is happening but at that time I am frozen from doing anything further. After awhile you'll see black screens come and go (at one point the black screen is very long) and then eventually towards the end of the video, you'll see my zoom results suddenly pop.

If I do all the above in TOAW3, everything is very efficient and smoothe, don't see any of this.

[image]local://upfiles/33682/12B751BA6A81414B8DE9EF6C2FDE895F.gif[/image]




JPJ -> RE: Issue with Clicking and Scrolling (11/24/2017 6:02:17 AM)

Regarding the clicking issues in this thread I see, among others, issues with:
(1) The automatic placement of the mouse cursor.
(2) And sometimes the cursor not working after automatic placement, needing a delay or moving it a little to activate.
(3) And sometimes delays and lock-up after clicking etc.

Has the following been seen or considered in this connection? I see this on my pc:

When the mouse cursor is automatically placed on a button (1), sometimes it initially appears as a non-active cursor (black and white pointing finger) that cannot be clicked unless I wait or move it a little bit to activate it first. See the screenshot. The cursor initially being non-active seems to explain cases of (2) above. I wonder if (2) might be a caused by a threading issue (see below) and if so, if (2) and (3) are then different symptoms of (the same?) threading issue?

Given the inactive cursor on a button in a dialog, sometimes clicking works, sometimes not. If I wait and do nothing (or if clicking doesn't work and I haven't moved the cursor yet), then the cursor remains inactive but will eventually change and become active (colored pointing finger) automatically, allowing me to click. How long I have to wait is variable; it can be short or long, for example 15-20 seconds. So, in these cases there is a delay. In other cases the inactive cursor doesn't become active at all if I don't move it a little; this may suggest its automatic activation process has become locked rather than only delayed.

So, when the mouse cursor is automatically placed on a button, it seems there can be no issue (immediate activation), or a delay (later activation), or a lock (no activation). So, it would appear that something that can be delayed or locked continues to run in the background after the dialog/mouse appears as non-active and before it becomes active. Is there a countdown or something running in another thread that can delay or lock the cursor/click event?

So far for (1) and (2). As for (3): On my screen nothing really wrong happens in cases (1) and (2); the issues are minor or non-existent (correct cursor placement etc., or I only have have to move the mouse a little bit to click, something more people noticed). But is it possible that the clicking issue in (2) is due to a threading issue in these dialogs that causes things to delay or lock up etc. on a much larger scale on some machines, some circumstances, such as the case of Grim.Reaper (3)?

On my pc, I have seen dialog boxes affected by non-active or delayed clicking in many phases, so if you notice this at all you might notice this anytime in your gameplay:
- Version Warning dialog
- Begin Turn dialog (sometimes I can click the inactive cursor, sometimes not)
- End Your Turn dialog (sometimes clicking the active cursor makes it inactive first)
- Attack Resolution dialog
- Time Remaining dialog
- Combat Results dialog
- Situation Briefing dialog (the right arrow)
- Theater Option dialog
- News Summary dialog
- End of Scenario dialog

Note also that on my pc this cursor/click activation problem does not happen in all these dialogs all the time. In some cases it seems I can click the inactive cursor. And moving the inactive cursor just a little bit always activates it immediately, which may explain why this is not noticed in many cases.


[image]local://upfiles/57283/A8C552FD0A914D208707C76147E4E941.jpg[/image]




Shadrach -> RE: Issue with Clicking and Scrolling (11/24/2017 12:31:02 PM)

Good post JPJ - yes, I think maybe some of the issues with people reporting unresponsiveness might be simply the mouse pointer not being activated correctly on the button before clicking, so nothing happens when they click and it would appear the game is hanging for a short period.

The same happens to me almost every time, with those exact dialog boxes you state above. Didn't think about looking at the color of the cursor, its so subtle, so good observation.

I'll see with the beta later today if things are better.

Personally I am trying to remember to use the 1 key for a lot of these dialogs, and hoping more keyboard hotkeys like this will be added, so we can skip past all these dialogs easier.



However for the people with black screens or CPU lagging, like Grim.Reaper above, is probably something else entirely.




Grim.Reaper -> RE: Issue with Clicking and Scrolling (11/24/2017 2:39:41 PM)

Although I still have the mouse pointer still going a little crazy, zooming so far has been improved with the patch....I didn't even add the setting in the config file. Not sure if perm fixed but at least initial results promising...




ralphtricky -> RE: Issue with Clicking and Scrolling (11/24/2017 5:02:41 PM)


quote:

ORIGINAL: JPJ

Regarding the clicking issues in this thread I see, among others, issues with:
(1) The automatic placement of the mouse cursor.
(2) And sometimes the cursor not working after automatic placement, needing a delay or moving it a little to activate.
(3) And sometimes delays and lock-up after clicking etc.

Has the following been seen or considered in this connection? I see this on my pc:

When the mouse cursor is automatically placed on a button (1), sometimes it initially appears as a non-active cursor (black and white pointing finger) that cannot be clicked unless I wait or move it a little bit to activate it first. See the screenshot. The cursor initially being non-active seems to explain cases of (2) above. I wonder if (2) might be a caused by a threading issue (see below) and if so, if (2) and (3) are then different symptoms of (the same?) threading issue?

Given the inactive cursor on a button in a dialog, sometimes clicking works, sometimes not. If I wait and do nothing (or if clicking doesn't work and I haven't moved the cursor yet), then the cursor remains inactive but will eventually change and become active (colored pointing finger) automatically, allowing me to click. How long I have to wait is variable; it can be short or long, for example 15-20 seconds. So, in these cases there is a delay. In other cases the inactive cursor doesn't become active at all if I don't move it a little; this may suggest its automatic activation process has become locked rather than only delayed.

So, when the mouse cursor is automatically placed on a button, it seems there can be no issue (immediate activation), or a delay (later activation), or a lock (no activation). So, it would appear that something that can be delayed or locked continues to run in the background after the dialog/mouse appears as non-active and before it becomes active. Is there a countdown or something running in another thread that can delay or lock the cursor/click event?

So far for (1) and (2). As for (3): On my screen nothing really wrong happens in cases (1) and (2); the issues are minor or non-existent (correct cursor placement etc., or I only have have to move the mouse a little bit to click, something more people noticed). But is it possible that the clicking issue in (2) is due to a threading issue in these dialogs that causes things to delay or lock up etc. on a much larger scale on some machines, some circumstances, such as the case of Grim.Reaper (3)?

On my pc, I have seen dialog boxes affected by non-active or delayed clicking in many phases, so if you notice this at all you might notice this anytime in your gameplay:
- Version Warning dialog
- Begin Turn dialog (sometimes I can click the inactive cursor, sometimes not)
- End Your Turn dialog (sometimes clicking the active cursor makes it inactive first)
- Attack Resolution dialog
- Time Remaining dialog
- Combat Results dialog
- Situation Briefing dialog (the right arrow)
- Theater Option dialog
- News Summary dialog
- End of Scenario dialog

Note also that on my pc this cursor/click activation problem does not happen in all these dialogs all the time. In some cases it seems I can click the inactive cursor. And moving the inactive cursor just a little bit always activates it immediately, which may explain why this is not noticed in many cases.


Thaks for taking the time to write that up. I think you're right. I'll look into it.




tarzanofmars -> RE: Issue with Clicking and Scrolling (11/24/2017 7:51:26 PM)

Just throwing my 2 cents in on click related performance issues, I run Win 7, have an i7-4770k, an EVGA 1070 Superclocked 8GB, an SSD, MSI Gaming motherboard and 16GB of RAM, I play DCS on full settings with no issues.

I have noticed that clicking on HQ units always causes a 3-5 second delay where the movement arrow does not appear and I cannot click on any menu item until the HQ responds, this doesn't happen with any other unit type.
When hovering over the map in editor mod, a large black rectangle appears for about 3 seconds then the hex info appears, then it disappears and the black rectangle remains, often they remain until I zoom in or out and I can have multiple black rectangles wherever I've hovered over a hex. The undo button does not work if you accidentally click on the fill button (making your whole map a spider web of rivers for example) and there is no way to reverse something like this.

I hope this can be patched in the near future [:)]




ralphtricky -> RE: Issue with Clicking and Scrolling (11/25/2017 1:36:47 AM)


quote:

ORIGINAL: tarzanofmars

Just throwing my 2 cents in on click related performance issues, I run Win 7, have an i7-4770k, an EVGA 1070 Superclocked 8GB, an SSD, MSI Gaming motherboard and 16GB of RAM, I play DCS on full settings with no issues.

I have noticed that clicking on HQ units always causes a 3-5 second delay where the movement arrow does not appear and I cannot click on any menu item until the HQ responds, this doesn't happen with any other unit type.
When hovering over the map in editor mod, a large black rectangle appears for about 3 seconds then the hex info appears, then it disappears and the black rectangle remains, often they remain until I zoom in or out and I can have multiple black rectangles wherever I've hovered over a hex. The undo button does not work if you accidentally click on the fill button (making your whole map a spider web of rivers for example) and there is no way to reverse something like this.

I hope this can be patched in the near future [:)]


I'm trying to figure out what's causing it, I'm not seeing any of those symptoms. Do you have the rings turned off (Hit I repeatedly until they turn off) That's the only think I can think of.




derwho -> RE: Issue with Clicking and Scrolling (11/26/2017 7:32:02 AM)

Looks like the new beta patch fixed my problems.




Shadrach -> RE: Issue with Clicking and Scrolling (11/26/2017 11:20:54 AM)

I made a video showing the clicking issues, with an effect added when the LMB is pressed.
https://www.youtube.com/watch?v=vf5tAEBVd8Q&feature=youtu.be




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