Shadrach -> RE: Scaling for 4K - concept art (11/21/2017 8:45:42 AM)
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Maybe in the future I will find myself a nice 32", 1440p, IPS, 100hz, low response-time screen and bring her home. But for now too bloody expensive, and 4K is out of the question for various reasons, liike the power needed to run ut, the fact many games (like this one) don't fully support it, and Windows itself isn't really ready for it. (also 4K is kinda stupid, ssshhhhh) 1440p on a 27" is really nice though, and TOAW4 is fine with larger fonts, with a couple of minor issues, like the Unit Info box. I've found the bigger the screen gets, the more head movement you must do to take it all in, which could lead you to need to sit further away again, and the circle continues. And with a larger screen, more of that eye-searing glare at night, so you need to run f.lux just to be able to look at it. Can't imagine how 3x32" would look, pretty cool I guess, but all that white light, man.
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