Bridge, Mud & Snow rules? (Full Version)

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AstroCat -> Bridge, Mud & Snow rules? (11/20/2017 5:05:02 PM)

As someone basically re-learning the game from scratch, should these be on or off? Thanks. (I played TOAWIII a zillion years ago)




Oberst_Klink -> RE: Bridge, Mud & Snow rules? (11/20/2017 5:35:14 PM)


quote:

ORIGINAL: AstroCat

As someone basically re-learning the game from scratch, should these be on or off? Thanks. (I played TOAWIII a zillion years ago)

Keep them on; remember when roads were parallel to rivers and being treated as bridges? The new rule prevents blowing up whole highways along a river. Mud & Snow rule provides a more realistic way of the thawing period and well, the Russian mud effect ;)

Klink, Oberst




AstroCat -> RE: Bridge, Mud & Snow rules? (11/20/2017 5:42:24 PM)

Thanks. Will do!




Silvanski -> RE: Bridge, Mud & Snow rules? (11/26/2017 4:12:59 AM)


quote:

ORIGINAL: Oberst_Klink
Mud & Snow rule provides a more realistic way of the thawing period and well, the Russian mud effect ;)

Klink, Oberst

I was pleased to see my map looking like a soggy blubbery mess. It can also simplify climate related events, less tinkering with supply reduction and/or negative shock during harsh weather




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