ralphtricky -> RE: Parent Unit Error (11/23/2017 4:29:45 PM)
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This is my top priority right now. I don't want crashes to disrupt play. Here's what's happening. Every unit has an x, y location and a pointer to the unit above it in the stack. That's all the save game stores. It sometimes walks through each unit and verifies that every unit is lined up correctly and that the 'parent' unit is in the same location. What this error means is somehow the two structures got out of sync so I stop so that I can investigate before it gets really bad. While that's great for normal play where you can post a save game, reload and continue, it's obviously unacceptable for PBEM++ play. I'm going to look into why this may be happening, and in the meantime, simply try to log as much information as I can about what's wrong, correct the error and continue. I don't know why it's being seen in PBEM, I haven't seen that in quite a while in development. Ralph
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