Of what use is possession of terrain? (Full Version)

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henri511 -> Of what use is possession of terrain? (11/22/2017 6:45:07 PM)

Since possession of terrain does not affect supply lines, what is possession of terrain good for (except for objective hexes of course)? Running through enemy terrain converts the path to friendly terrain, but are there other effects?




Oberst_Klink -> RE: Of what use is possession of terrain? (11/22/2017 7:29:36 PM)

11.9.3. additional land movementcosts
Some terrain types prohibit movement or impose
additional costs for entry, as follows:

§ Enemy Adjacent: 12.5% to 25% of the
original Movement Allowance. This depends
on the unit’s Reconnaissance Capability. This
penalty is doubled if the unit is moving from
one such location to another. The cost is
assessed upon leaving a hex adjacent to the
enemy, not upon entering it. This amount is
scaled by the Force ZOC scalar in the Editor.
§ Enemy-Controlled Terrain: Up to 10% of
original Movement Allowance. This depends
on the unit’s Reconnaissance Capability. This
cost also applies throughout the entire Turn
in which a location first becomes friendly
controlled. This amount is scaled by the
Enemy Hex Conversion Costs scalar in the
Editor

Klink, Oberst




Curtis Lemay -> RE: Of what use is possession of terrain? (11/22/2017 10:58:13 PM)

Also, on-map VP locations are received by the side that possesses them.




gbaby -> RE: Of what use is possession of terrain? (11/23/2017 12:19:13 AM)

There is one advantage to have about possessed hexes (which can be disabled by turning off possession borders).

If you show possession borders, and I admit I do, then when an "unseen" enemy converts them to their own possession, you will see the change on your turn, so you know something is there, guerilla and some other more dangerous unit. So the more possessed hexes you have, the more you get this "intelligence" information.




ralphtricky -> RE: Of what use is possession of terrain? (11/23/2017 12:36:04 AM)

Also, your basic premise is wrong.

Supply follows the same rules that wheeled vehicles follow. The means that territory control is pretty darn important. Possession change destroys railroads which are critical for supply. Take the right hex and you can completely disrupt their operations.

9.1.7
A Line of Communication is a path from one
location to another. Lines of Communication
are blocked by enemy units, locations adjacent to
enemies and not occupied by friendly units, non-
Road Badlands terrain, non-Road Dunes terrain,
or terrain that cannot be entered by a normal Land
unit. A unit without a line of communication is
marked as Unsupplied.




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