titus1 -> RE: Bacon Mining Company - a Bacon Mod Scenario (11/24/2017 6:59:45 PM)
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State ships can be given to pirates by both right clicking and pressing Ctrl+T If you do any on a civilian ship however, it fires that error(instantly for right clicking and right before opening the trade screen for hotkey). The version is latest for everything. Do research ships work outside of this scenario? I tried a custom game and they didn't seem to. Sending a scientist on board of the ship to research locations doesn't seem to do anything. Other empires hate your guts. That wouldn't be a problem as I suppose they are meant to, but it becomes a problem when the independent colony in your system becomes an empire. I didn't try to invade as it makes sense that you would belong to that colony, and from what I understand you're not meant to be an empire. Wouldn't be possible to become a protectorate or have an unbreakable alliance when the independents rise? Later game is messy, everyone attacks you or blows up your stations. Ended up adding one agent in each station(not sure if it helps) just to test but it still wasn't enough. Speaking of, before editing the game and adding agents I wouldn't have any character other than the leader. After I got one Intelligence agent then more started popping up(Scientists, Troop Generals, etc). Did I break something? LE: Got this crash, related to freighters and automatized source-destination order. No idea why. System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate) at BaconDistantWorlds.BaconBuiltObject.AssignCargoMission(Main main, Object ship, Boolean repeat) at BaconDistantWorlds.BaconBuiltObject.CheckAndAssignRepeatingMission(BuiltObject ship) at BaconDistantWorlds.BaconBuiltObject.AssignQueuedMission(BuiltObject ship, Boolean allowReprocessing) at DistantWorlds.Types.BuiltObject.AssignQueuedMission() at DistantWorlds.Types.BuiltObject.ExecuteCommands(Galaxy galaxy, Double timePassed, DateTime time, Int64 starDate) at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView) at DistantWorlds.Main.ProcessMain(DateTime time, Int64 starDate, BuiltObjectList builtObjectsInView) at DistantWorlds.Main.ProgramLoop() Thanks!
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