gbaby -> RE: Initial Comparisons with TOAW III (11/26/2017 12:50:52 PM)
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The game play is pretty much the same, which means no one broke it. That is a good thing. So far the changes have enhanced the play without disrupting what worked before. If you have played previous versions, especially advanced rules, you will feel at home. However, for veteran TOAW players of previous versions, it is well worth the asking price. I haven't been as pleased on a war game purchase since... well, forever. It is hard to explain, since I bought the SAME game again! But the folks who worked on TOAW IV obviously play the game themselves, so they didn't break, they enhanced. UI is the first thing you notice. It improves game play. The UI panel is very helpful, like ability to change from viewing top unit in stack to group composition. Organization of buttons is more intuitive. Graphics update impact is impressive, much cleaner maps and units, UI, reports, etc. Huge benefit for tired eyes compared to TOAW III. Battle stamps really helps, gray crossed swords from previous combats, gold crossed swords for planned combats, and red crossed swords for previous combats that apply movement penalties to any unit moving into that hex. Under the cover improvements are all beneficial, like naval combat, extended supply, new bridge rules (really needed), mud & snow, all of it enhancing, not breaking. Obviously the folks who brought us TOAW IV are fellow players and love the game.
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